mirror of https://github.com/mosra/magnum.git
5 changed files with 32 additions and 15 deletions
@ -0,0 +1,25 @@ |
|||||||
|
#ifndef NEW_GLSL |
||||||
|
#define in attribute |
||||||
|
#define out varying |
||||||
|
#endif |
||||||
|
|
||||||
|
#ifdef EXPLICIT_UNIFORM_LOCATION |
||||||
|
layout(location = 0) uniform mat4 transformationProjectionMatrix; |
||||||
|
#else |
||||||
|
uniform highp mat4 transformationProjectionMatrix; |
||||||
|
#endif |
||||||
|
|
||||||
|
#ifdef EXPLICIT_ATTRIB_LOCATION |
||||||
|
layout(location = 0) in highp vec4 position; |
||||||
|
layout(location = 1) in mediump vec2 textureCoordinates; |
||||||
|
#else |
||||||
|
in highp vec4 position; |
||||||
|
in mediump vec2 textureCoordinates; |
||||||
|
#endif |
||||||
|
|
||||||
|
out vec2 fragmentTextureCoordinates; |
||||||
|
|
||||||
|
void main() { |
||||||
|
gl_Position = transformationProjectionMatrix*position; |
||||||
|
fragmentTextureCoordinates = textureCoordinates; |
||||||
|
} |
||||||
Loading…
Reference in new issue