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Added EXT_debug_label extension to the list.

pull/38/head
Vladimír Vondruš 13 years ago
parent
commit
0d262bda41
  1. 2
      src/Context.cpp
  2. 2
      src/Extensions.h

2
src/Context.cpp

@ -86,6 +86,7 @@ const std::vector<Extension>& Extension::extensions(Version version) {
_extension(GL,EXT,texture_filter_anisotropic), // done _extension(GL,EXT,texture_filter_anisotropic), // done
_extension(GL,EXT,texture_mirror_clamp), _extension(GL,EXT,texture_mirror_clamp),
_extension(GL,EXT,direct_state_access), _extension(GL,EXT,direct_state_access),
_extension(GL,EXT,debug_label),
_extension(GL,GREMEDY,string_marker)}; // done _extension(GL,GREMEDY,string_marker)}; // done
static const std::vector<Extension> extensions300{ static const std::vector<Extension> extensions300{
/** /**
@ -217,6 +218,7 @@ const std::vector<Extension>& Extension::extensions(Version version) {
_extension(GL,EXT,texture_filter_anisotropic), _extension(GL,EXT,texture_filter_anisotropic),
_extension(GL,EXT,texture_format_BGRA8888), _extension(GL,EXT,texture_format_BGRA8888),
_extension(GL,EXT,read_format_bgra), _extension(GL,EXT,read_format_bgra),
_extension(GL,EXT,debug_label),
_extension(GL,EXT,debug_marker), _extension(GL,EXT,debug_marker),
_extension(GL,EXT,disjoint_timer_query), _extension(GL,EXT,disjoint_timer_query),
_extension(GL,EXT,separate_shader_objects), _extension(GL,EXT,separate_shader_objects),

2
src/Extensions.h

@ -181,6 +181,7 @@ namespace GL {
_extension(GL,EXT,transform_feedback, GL210, GL300) // #352 _extension(GL,EXT,transform_feedback, GL210, GL300) // #352
_extension(GL,EXT,direct_state_access, GL210, None) // #353 _extension(GL,EXT,direct_state_access, GL210, None) // #353
_extension(GL,EXT,texture_snorm, GL300, GL310) // #365 _extension(GL,EXT,texture_snorm, GL300, GL310) // #365
_extension(GL,EXT,debug_label, GL210, None) // #439
} namespace GREMEDY { } namespace GREMEDY {
_extension(GL,GREMEDY,string_marker, GL210, None) // #311 _extension(GL,GREMEDY,string_marker, GL210, None) // #311
} namespace INTEL { } namespace INTEL {
@ -215,6 +216,7 @@ namespace GL {
_extension(GL,EXT,discard_framebuffer, GLES200, GLES300) // #64 _extension(GL,EXT,discard_framebuffer, GLES200, GLES300) // #64
_extension(GL,EXT,blend_minmax, GLES200, GLES300) // #65 _extension(GL,EXT,blend_minmax, GLES200, GLES300) // #65
_extension(GL,EXT,read_format_bgra, GLES200, None) // #66 _extension(GL,EXT,read_format_bgra, GLES200, None) // #66
_extension(GL,EXT,debug_label, GLES200, None) // #98
_extension(GL,EXT,debug_marker, GLES200, None) // #99 _extension(GL,EXT,debug_marker, GLES200, None) // #99
_extension(GL,EXT,occlusion_query_boolean, GLES200, GLES300) // #100 _extension(GL,EXT,occlusion_query_boolean, GLES200, GLES300) // #100
_extension(GL,EXT,separate_shader_objects, GLES200, None) // #101 _extension(GL,EXT,separate_shader_objects, GLES200, None) // #101

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