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@ -659,7 +659,7 @@ template<class T> void FlatGLTest::renderVertexColor2D() {
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const Float maxThreshold = 1.334f, meanThreshold = 0.015f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */ |
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const Float maxThreshold = 1.334f, meanThreshold = 0.013f; |
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const Float maxThreshold = 15.334f, meanThreshold = 4.355f; |
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#endif |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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@ -717,7 +717,7 @@ template<class T> void FlatGLTest::renderVertexColor3D() {
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const Float maxThreshold = 76.67f, meanThreshold = 0.072f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's worse */ |
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const Float maxThreshold = 76.67f, meanThreshold = 0.072f; |
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const Float maxThreshold = 76.67f, meanThreshold = 3.908f; |
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#endif |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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