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Vk: doc++

pull/504/head
Vladimír Vondruš 5 years ago
parent
commit
0ef77cab3a
  1. 2
      doc/vulkan-mapping.dox
  2. 2
      src/Magnum/Vk/CommandPool.h
  3. 2
      src/Magnum/Vk/DescriptorSetLayoutCreateInfo.h

2
doc/vulkan-mapping.dox

@ -927,7 +927,7 @@ Vulkan enum | Matching API
@type_vk{PipelineStageFlagBits}, \n @type_vk{PipelineStageFlags} | @ref PipelineStage, \n @ref PipelineStages
@type_vk{PointClippingBehavior} @m_class{m-label m-flat m-success} **KHR, 1.1** | |
@type_vk{PolygonMode} | |
@type_vk{PrimitveTopology} | @ref MeshPrimitive
@type_vk{PrimitiveTopology} | @ref MeshPrimitive
@subsection vulkan-mapping-enums-q Q

2
src/Magnum/Vk/CommandPool.h

@ -164,7 +164,7 @@ class MAGNUM_VK_EXPORT CommandPool {
HandleFlags handleFlags() const { return _flags; }
/**
* @brief Allocate a command buffer
* @brief Allocate a single command buffer
*
* @see @fn_vk_keyword{AllocateCommandBuffers}
*/

2
src/Magnum/Vk/DescriptorSetLayoutCreateInfo.h

@ -140,7 +140,7 @@ class MAGNUM_VK_EXPORT DescriptorSetLayoutBinding {
/**
* @brief Constructor
* @param binding Binding corresponding to a particular
* binding in a shader
* binding in a shader. Has to be unique in the layout.
* @param descriptorType Descriptor type
* @param descriptorCount Number of descriptors contained in the
* binding. If the shader binding is not an array, use @cpp 1 @ce,

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