diff --git a/doc/snippets/MagnumShaders.cpp b/doc/snippets/MagnumShaders.cpp index 954527a8e..468bfaac2 100644 --- a/doc/snippets/MagnumShaders.cpp +++ b/doc/snippets/MagnumShaders.cpp @@ -164,7 +164,8 @@ mesh.addVertexBuffer(vertices, 0, Shaders::Flat3D::Position{}) /* [Flat-usage-colored2] */ Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); -Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); +Matrix4 projectionMatrix = + Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Shaders::Flat3D shader; shader.setColor(0x2f83cc_rgbf) @@ -261,7 +262,8 @@ mesh.addVertexBuffer(vertices, 0, Shaders::MeshVisualizer::Position{}); /* [MeshVisualizer-usage-geom2] */ Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); -Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); +Matrix4 projectionMatrix = + Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Shaders::MeshVisualizer shader{Shaders::MeshVisualizer::Flag::Wireframe}; shader.setColor(0x2f83cc_rgbf) @@ -340,7 +342,8 @@ mesh.addVertexBuffer(vertices, 0, /* [Phong-usage-colored2] */ Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); -Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); +Matrix4 projectionMatrix = + Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Shaders::Phong shader; shader.setDiffuseColor(0x2f83cc_rgbf) @@ -459,7 +462,8 @@ mesh.addVertexBuffer(vertices, 0, /* [VertexColor-usage2] */ Matrix4 transformationMatrix = Matrix4::translation(Vector3::zAxis(-5.0f)); -Matrix4 projectionMatrix = Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); +Matrix4 projectionMatrix = + Matrix4::perspectiveProjection(35.0_degf, 1.0f, 0.001f, 100.0f); Shaders::VertexColor3D shader; shader.setTransformationProjectionMatrix(projectionMatrix*transformationMatrix);