mirror of https://github.com/mosra/magnum.git
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#ifndef Magnum_BufferTextureFormat_h |
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#define Magnum_BufferTextureFormat_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** @file
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* @brief Enum @ref Magnum::BufferTextureFormat |
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*/ |
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#endif |
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#include "Magnum/OpenGL.h" |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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namespace Magnum { |
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/**
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@brief Internal buffer texture format |
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@see @ref BufferTexture |
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@requires_gl31 Extension @extension{ARB,texture_buffer_object} |
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@requires_gles30 Not defined in OpenGL ES 2.0. |
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@requires_es_extension Extension @es_extension{ANDROID,extension_pack_es31a}/ |
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@es_extension{EXT,texture_buffer} |
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@requires_gles Texture buffers are not available in WebGL. |
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*/ |
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enum class BufferTextureFormat: GLenum { |
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/** Red component, normalized unsigned byte. */ |
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R8 = GL_R8, |
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/** Red and green component, each normalized unsigned byte. */ |
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RG8 = GL_RG8, |
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/** RGBA, each component normalized unsigned byte. */ |
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RGBA8 = GL_RGBA8, |
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#ifndef MAGNUM_TARGET_GLES |
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/**
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* Red component, normalized unsigned short. |
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* @requires_gl Only @ref BufferTextureFormat::R8 is available in OpenGL |
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* ES. |
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*/ |
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R16 = GL_R16, |
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/**
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* Red and green component, each normalized unsigned short. |
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* @requires_gl Only @ref BufferTextureFormat::RG8 is available in OpenGL |
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* ES. |
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*/ |
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RG16 = GL_RG16, |
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/**
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* RGBA, each component normalized unsigned short. |
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* @requires_gl Only @ref BufferTextureFormat::RGBA8 is available in OpenGL |
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* ES. |
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*/ |
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RGBA16 = GL_RGBA16, |
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#endif |
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/** Red component, non-normalized unsigned byte. */ |
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R8UI = GL_R8UI, |
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/** Red and green component, each non-normalized unsigned byte. */ |
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RG8UI = GL_RG8UI, |
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/** RGBA, each component non-normalized unsigned byte. */ |
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RGBA8UI = GL_RGBA8UI, |
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/** Red component, non-normalized signed byte. */ |
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R8I = GL_R8I, |
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/** Red and green component, each non-normalized signed byte. */ |
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RG8I = GL_RG8I, |
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/** RGBA, each component non-normalized signed byte. */ |
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RGBA8I = GL_RGBA8I, |
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/** Red component, non-normalized unsigned short. */ |
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R16UI = GL_R16UI, |
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/** Red and green component, each non-normalized unsigned short. */ |
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RG16UI = GL_RG16UI, |
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/** RGBA, each component non-normalized unsigned short. */ |
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RGBA16UI = GL_RGBA16UI, |
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/** Red component, non-normalized signed short. */ |
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R16I = GL_R16I, |
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/** Red and green component, each non-normalized signed short. */ |
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RG16I = GL_RG16I, |
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/** RGBA, each component non-normalized signed short. */ |
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RGBA16I = GL_RGBA16I, |
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/** Red component, non-normalized unsigned int. */ |
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R32UI = GL_R32UI, |
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/** Red and green component, each non-normalized unsigned int. */ |
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RG32UI = GL_RG32UI, |
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/**
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* RGB, each component non-normalized unsigned int. |
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* @requires_gl40 Extension @extension{ARB,texture_buffer_object_rgb32} |
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*/ |
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RGB32UI = GL_RGB32UI, |
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/** RGBA, each component non-normalized unsigned int. */ |
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RGBA32UI = GL_RGBA32UI, |
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/** Red component, non-normalized signed int. */ |
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R32I = GL_R32I, |
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/** Red and green component, each non-normalized signed int. */ |
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RG32I = GL_RG32I, |
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/**
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* RGB, each component non-normalized signed int. |
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* @requires_gl40 Extension @extension{ARB,texture_buffer_object_rgb32} |
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*/ |
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RGB32I = GL_RGB32I, |
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/** RGBA, each component non-normalized signed int. */ |
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RGBA32I = GL_RGBA32I, |
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/** Red component, half float. */ |
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R16F = GL_R16F, |
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/** Red and green component, each half float. */ |
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RG16F = GL_RG16F, |
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/** RGBA, each component half float. */ |
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RGBA16F = GL_RGBA16F, |
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/** Red component, float. */ |
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R32F = GL_R32F, |
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/** Red and green component, each float. */ |
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RG32F = GL_RG32F, |
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/**
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* RGB, each component float. |
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* @requires_gl40 Extension @extension{ARB,texture_buffer_object_rgb32} |
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*/ |
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RGB32F = GL_RGB32F, |
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/** RGBA, each component float. */ |
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RGBA32F = GL_RGBA32F |
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}; |
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} |
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#else |
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#error this header is not available in OpenGL ES 2.0 and WebGL build |
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#endif |
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#endif |
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