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Shaders: minor tweaks.

Non-matching number of opening and closing braces confused editors with
code folding feature.
pull/278/head
Vladimír Vondruš 13 years ago
parent
commit
127910d537
  1. 10
      src/Shaders/DistanceFieldVectorShader.cpp
  2. 10
      src/Shaders/FlatShader.cpp
  3. 10
      src/Shaders/PhongShader.cpp
  4. 10
      src/Shaders/VectorShader.cpp
  5. 10
      src/Shaders/VertexColorShader.cpp

10
src/Shaders/DistanceFieldVectorShader.cpp

@ -59,10 +59,11 @@ template<UnsignedInt dimensions> DistanceFieldVectorShader<dimensions>::Distance
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() ||
Context::current()->version() == Version::GL210) {
Context::current()->version() == Version::GL210)
#else
if(!Context::current()->isVersionSupported(Version::GLES300)) {
if(!Context::current()->isVersionSupported(Version::GLES300))
#endif
{
AbstractShaderProgram::bindAttributeLocation(AbstractVectorShader<dimensions>::Position::Location, "position");
AbstractShaderProgram::bindAttributeLocation(AbstractVectorShader<dimensions>::TextureCoordinates::Location, "textureCoordinates");
}
@ -70,10 +71,9 @@ template<UnsignedInt dimensions> DistanceFieldVectorShader<dimensions>::Distance
AbstractShaderProgram::link();
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) {
#else
{
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>())
#endif
{
transformationProjectionMatrixUniform = AbstractShaderProgram::uniformLocation("transformationProjectionMatrix");
colorUniform = AbstractShaderProgram::uniformLocation("color");
outlineColorUniform = AbstractShaderProgram::uniformLocation("outlineColor");

10
src/Shaders/FlatShader.cpp

@ -58,20 +58,20 @@ template<UnsignedInt dimensions> FlatShader<dimensions>::FlatShader(): transform
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() ||
Context::current()->version() == Version::GL210) {
Context::current()->version() == Version::GL210)
#else
if(!Context::current()->isVersionSupported(Version::GLES300)) {
if(!Context::current()->isVersionSupported(Version::GLES300))
#endif
{
bindAttributeLocation(Position::Location, "position");
}
link();
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) {
#else
{
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>())
#endif
{
transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix");
colorUniform = uniformLocation("color");
}

10
src/Shaders/PhongShader.cpp

@ -52,10 +52,11 @@ PhongShader::PhongShader(): transformationMatrixUniform(0), projectionMatrixUnif
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() ||
Context::current()->version() == Version::GL210) {
Context::current()->version() == Version::GL210)
#else
if(!Context::current()->isVersionSupported(Version::GLES300)) {
if(!Context::current()->isVersionSupported(Version::GLES300))
#endif
{
bindAttributeLocation(Position::Location, "position");
bindAttributeLocation(Normal::Location, "normal");
}
@ -63,10 +64,9 @@ PhongShader::PhongShader(): transformationMatrixUniform(0), projectionMatrixUnif
link();
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) {
#else
{
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>())
#endif
{
transformationMatrixUniform = uniformLocation("transformationMatrix");
projectionMatrixUniform = uniformLocation("projectionMatrix");
normalMatrixUniform = uniformLocation("normalMatrix");

10
src/Shaders/VectorShader.cpp

@ -59,10 +59,11 @@ template<UnsignedInt dimensions> VectorShader<dimensions>::VectorShader(): trans
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() ||
Context::current()->version() == Version::GL210) {
Context::current()->version() == Version::GL210)
#else
if(!Context::current()->isVersionSupported(Version::GLES300)) {
if(!Context::current()->isVersionSupported(Version::GLES300))
#endif
{
AbstractShaderProgram::bindAttributeLocation(AbstractVectorShader<dimensions>::Position::Location, "position");
AbstractShaderProgram::bindAttributeLocation(AbstractVectorShader<dimensions>::TextureCoordinates::Location, "textureCoordinates");
}
@ -70,10 +71,9 @@ template<UnsignedInt dimensions> VectorShader<dimensions>::VectorShader(): trans
AbstractShaderProgram::link();
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) {
#else
{
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>())
#endif
{
transformationProjectionMatrixUniform = AbstractShaderProgram::uniformLocation("transformationProjectionMatrix");
colorUniform = AbstractShaderProgram::uniformLocation("color");
}

10
src/Shaders/VertexColorShader.cpp

@ -58,10 +58,11 @@ template<UnsignedInt dimensions> VertexColorShader<dimensions>::VertexColorShade
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() ||
Context::current()->version() == Version::GL210) {
Context::current()->version() == Version::GL210)
#else
if(!Context::current()->isVersionSupported(Version::GLES300)) {
if(!Context::current()->isVersionSupported(Version::GLES300))
#endif
{
bindAttributeLocation(Position::Location, "position");
bindAttributeLocation(Color::Location, "color");
}
@ -69,10 +70,9 @@ template<UnsignedInt dimensions> VertexColorShader<dimensions>::VertexColorShade
link();
#ifndef MAGNUM_TARGET_GLES
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) {
#else
{
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>())
#endif
{
transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix");
}
}

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