From 127c8b624b1b745131fa7d0885a0153df31db9fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 1 Mar 2019 00:19:10 +0100 Subject: [PATCH] GL: engrish. --- src/Magnum/GL/Buffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/GL/Buffer.cpp b/src/Magnum/GL/Buffer.cpp index 3fb0865e0..d5474a465 100644 --- a/src/Magnum/GL/Buffer.cpp +++ b/src/Magnum/GL/Buffer.cpp @@ -247,7 +247,7 @@ auto Buffer::bindSomewhereInternal(const TargetHint hint) -> TargetHint { /* Sorry, this is ugly because GL is also ugly. Blame GL, not me. If the buffer target hint is ElementArray and some VAO is bound (or our - state tracker is not sure), we have to unbound the VAO first in order to + state tracker is not sure), we have to unbind the VAO first in order to prevent accidental modification of that VAO. See Test::MeshGLTest::unbindVAOwhenSettingIndexBufferData() for details. */ if(hint == TargetHint::ElementArray) {