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DebugTools: missing break in switch.

I don't know why this didn't crash or fail miserably before.
pull/7/head
Vladimír Vondruš 13 years ago
parent
commit
12e539ff12
  1. 2
      src/DebugTools/ShapeRenderer.cpp

2
src/DebugTools/ShapeRenderer.cpp

@ -35,6 +35,7 @@ template<> void createDebugMesh(ShapeRenderer<2>* renderer, Physics::AbstractSha
switch(shape->type()) {
case Physics::AbstractShape2D::Type::AxisAlignedBox:
renderer->renderers.push_back(new Implementation::AxisAlignedBoxRenderer<2>(*static_cast<Physics::AxisAlignedBox2D*>(shape)));
break;
case Physics::AbstractShape2D::Type::Box:
renderer->renderers.push_back(new Implementation::BoxRenderer<2>(*static_cast<Physics::Box2D*>(shape)));
break;
@ -52,6 +53,7 @@ template<> void createDebugMesh(ShapeRenderer<3>* renderer, Physics::AbstractSha
switch(shape->type()) {
case Physics::AbstractShape3D::Type::AxisAlignedBox:
renderer->renderers.push_back(new Implementation::AxisAlignedBoxRenderer<3>(*static_cast<Physics::AxisAlignedBox3D*>(shape)));
break;
case Physics::AbstractShape3D::Type::Box:
renderer->renderers.push_back(new Implementation::BoxRenderer<3>(*static_cast<Physics::Box3D*>(shape)));
break;

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