From 131e75ef912e489bb14276a42625795a9498e8cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Fri, 5 Oct 2012 17:30:42 +0200 Subject: [PATCH] Added @todos. --- src/Texture.h | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Texture.h b/src/Texture.h index 01560b586..49bcf536c 100644 --- a/src/Texture.h +++ b/src/Texture.h @@ -48,6 +48,7 @@ for more information. @requires_gl31 Extension @extension{ARB,texture_rectangle} (rectangle textures) @see Texture1D, Texture2D, Texture3D, CubeMapTexture, CubeMapTextureArray +@todo @extension{AMD,sparse_texture} */ template class Texture: public AbstractTexture { public: @@ -125,6 +126,8 @@ template class Texture: public AbstractTexture { * more information. * @see bind(), @fn_gl{TexParameter} with @def_gl{TEXTURE_WRAP_S}, * @def_gl{TEXTURE_WRAP_T}, @def_gl{TEXTURE_WRAP_R} + * @todo Use something better for this than Vector (mainly something + * that can easily create all values the same) */ inline Texture* setWrapping(const Math::Vector& wrapping) { bind();