diff --git a/src/Magnum/Math/Geometry/Intersection.h b/src/Magnum/Math/Geometry/Intersection.h index 7c686931e..f41589fc5 100644 --- a/src/Magnum/Math/Geometry/Intersection.h +++ b/src/Magnum/Math/Geometry/Intersection.h @@ -133,7 +133,7 @@ template inline T planeLine(const Vector3& planePosition, const Vect @param point Point @param frustum Frustum planes with normals pointing outwards -Returns `true` if the point is on or inside the frustum. +Returns @cpp true @ce if the point is on or inside the frustum. Checks for each plane of the frustum whether the point is behind the plane (the points distance from the plane is negative) using @ref Distance::pointPlaneScaled(). @@ -145,7 +145,7 @@ template bool pointFrustum(const Vector3& point, const Frustum& f @param box Axis-aligned box @param frustum Frustum planes with normals pointing outwards -Returns `true` if the box intersects with the camera frustum. +Returns @cpp true @ce if the box intersects with the camera frustum. Counts for each plane of the frustum how many points of the box lie in front of the plane (outside of the frustum). If none, the box must lie entirely outside