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doc: updated changelog for 2018.10.

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Vladimír Vondruš 8 years ago
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  1. 10
      doc/changelog-old.dox
  2. 114
      doc/changelog.dox

10
doc/changelog-old.dox

@ -641,7 +641,8 @@ for a high-level overview.
[mosra/magnum#16](https://github.com/mosra/magnum/issues/16),
[mosra/magnum#21](https://github.com/mosra/magnum/issues/21),
[mosra/magnum#22](https://github.com/mosra/magnum/issues/22),
[mosra/magnum#23](https://github.com/mosra/magnum/pull/23).
[mosra/magnum#23](https://github.com/mosra/magnum/pull/23),
[mosra/magnum-bootstrap#2](https://github.com/mosra/magnum-bootstrap/issues/2).
@subsection changelog-2013-10-new New features
@ -701,6 +702,8 @@ for a high-level overview.
[mosra/magnum#17](https://github.com/mosra/magnum/issues/17))
- Extension support queries depend on selected GLSL version (see
[mosra/magnum-examples#3](https://github.com/mosra/magnum-examples/issues/3))
- Properly exporting `SceneGraph::AbstractCamera` symbols (see
[mosra/magnum-bootstrap#3](https://github.com/mosra/magnum-bootstrap/issues/3))
@subsection changelog-2013-10-deprecated Deprecated APIs
@ -726,6 +729,11 @@ for a high-level overview.
verbose @cpp AbstractShaderProgram::maxVertexAttributes() @ce,
@cpp AbstractTexture::maxLayers() @ce and @cpp Sampler::maxAnisotropy() @ce
@subsection changelog-2013-10-documentation Documentation
- Fixed @ref SceneGraph bootstrap branch name (see
[mosra/magnum-bootstrap#1](https://github.com/mosra/magnum-bootstrap/issues/1))
@subsection changelog-2013-10-compatibility Potential compatibility breakages, removed APIs
No deprecated API was removed in this release.

114
doc/changelog.dox

@ -36,22 +36,28 @@ See also:
- @subpage changelog-extras "Extras changelog"
- @subpage changelog-examples "Examples changelog"
@section changelog-latest Changes since 2018.04
@anchor changelog-latest
@subsection changelog-latest-new New features
@section changelog-2018-10 2018.10
@subsubsection changelog-latest-new-animation Animation library
Released 2018-10-23, tagged as
[v2018.10](https://github.com/mosra/magnum/releases/tag/v2018.10).
@subsection changelog-2018-10-new New features
@subsubsection changelog-2018-10-new-animation Animation library
- New experimental @ref Animation library for keyframe-based animation
playback
playback (see [mosra/magnum#191](https://github.com/mosra/magnum/pull/191),
[mosra/magnum#267](https://github.com/mosra/magnum/pull/267))
@subsubsection changelog-latest-new-debugtools DebugTools library
@subsubsection changelog-2018-10-new-debugtools DebugTools library
- New @ref DebugTools::CompareImageFile, @ref DebugTools::CompareImageToFile
and @ref DebugTools::CompareFileToImage comparators extending
@ref DebugTools::CompareImage with convenient image file loading
@subsubsection changelog-latest-new-gl GL library
@subsubsection changelog-2018-10-new-gl GL library
- Exposing @ref GL::Context::Flag::ForwardCompatible through
@ref GL::Context::flags(), which was deliberately ignored before.
@ -63,11 +69,12 @@ See also:
equivalent functionality in OpenGL ES 3.2 / @gl_extension{OES,sample_shading}
ES3 extension
@subsubsection changelog-latest-new-math Math library
@subsubsection changelog-2018-10-new-math Math library
- New @ref Math::CubicHermite class for cubic Hermite spline interpolation,
convertible to and from cubic Bézier curves using
@ref Math::Bezier::fromCubicHermite() and @ref Math::CubicHermite::fromBezier()
(see [mosra/magnum#267](https://github.com/mosra/magnum/pull/267))
- Added @ref Math::Intersection::rangeFrustum(),
@ref Math::Intersection::aabbFrustum(),
@ref Math::Intersection::sphereFrustum(),
@ -76,7 +83,8 @@ See also:
@ref Math::Intersection::sphereConeView(),
@ref Math::Intersection::sphereCone(),
@ref Math::Intersection::aabbCone(),
@ref Math::Intersection::rangeCone()
@ref Math::Intersection::rangeCone() (see
[mosra/magnum#226](https://github.com/mosra/magnum/pull/226))
- Added @ref Math::Matrix3::rotationShear(),
@ref Math::Matrix4::rotationShear(), @ref Math::Matrix3::scalingSquared(),
@ref Math::Matrix4::scalingSquared(), @ref Math::Matrix3::scaling() const
@ -136,7 +144,7 @@ See also:
taking plain C arrays
- Vector overloads for @ref Math::isInf() and @ref Math::isNan()
@subsubsection changelog-latest-new-platform Platform libraries
@subsubsection changelog-2018-10-new-platform Platform libraries
- Initial HiDPI support for Linux and Emscripten in
@ref Platform::Sdl2Application and @ref Platform::GlfwApplication
@ -146,7 +154,8 @@ See also:
@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" app canvas using
@ref Platform::Sdl2Application::setContainerCssClass()
- Implemented @ref Platform::GlfwApplication::MouseMoveEvent::buttons() for
feature parity with @ref Platform::Sdl2Application
feature parity with @ref Platform::Sdl2Application (see
[mosra/magnum#256](https://github.com/mosra/magnum/issues/256))
- Added @ref Platform::Sdl2Application::MouseScrollEvent::position() and
@ref Platform::GlfwApplication::MouseScrollEvent::position()
- Added @ref Platform::Sdl2Application::GLConfiguration::setColorBufferSize() "GLConfiguration::setColorBufferSize()",
@ -170,7 +179,7 @@ See also:
and @ref Platform::WindowlessEglApplication::Configuration::clearFlags() "Configuration::clearFlags()"
for easier flag handling
@subsubsection changelog-latest-new-primitives Primitives library
@subsubsection changelog-2018-10-new-primitives Primitives library
- New @ref Primitives::gradient2D(), @ref Primitives::gradient2DHorizontal(),
@ref Primitives::gradient2DVertical(), @ref Primitives::gradient3D(),
@ -181,7 +190,7 @@ See also:
easier creation of arbitrary lines, as transforming the line identities is
not worth the mental overhead
@subsubsection changelog-latest-new-scenegraph SceneGraph library
@subsubsection changelog-2018-10-new-scenegraph SceneGraph library
- New @ref SceneGraph::TranslationRotationScalingTransformation2D and
@ref SceneGraph::TranslationRotationScalingTransformation3D transformation
@ -190,7 +199,7 @@ See also:
- Ability to affect order of items drawn by @ref SceneGraph::Camera --- see
@ref SceneGraph-Drawable-draw-order for more information
@subsubsection changelog-latest-new-shaders Shaders library
@subsubsection changelog-2018-10-new-shaders Shaders library
- New dedicated @ref Shaders::VertexColor::Color3 and
@ref Shaders::VertexColor::Color4 attribute specifiers for more convenient
@ -203,7 +212,7 @@ See also:
and @ref Shaders::Phong::Flag / @ref Shaders::Phong::Flags enums / enum
sets
@subsubsection changelog-latest-new-trade Trade library
@subsubsection changelog-2018-10-new-trade Trade library
- @ref Trade::AnimationData class and animation import interface in
@ref Trade::AbstractImporter::animation() and related functions
@ -230,7 +239,7 @@ See also:
- @ref Trade::AnySceneImporter "AnySceneImporter" gained support for
animation import
@subsubsection changelog-latest-new-vk Vk library
@subsubsection changelog-2018-10-new-vk Vk library
- New @ref Vk library that'll be the home of a Vulkan graphics backend in the
future
@ -243,13 +252,14 @@ See also:
@ref PixelFormat, @ref CompressedPixelFormat, @ref SamplerFilter,
@ref SamplerMipmap and @ref SamplerWrapping enums to Vulkan-specific values
@subsection changelog-latest-changes Changes and improvements
@subsection changelog-2018-10-changes Changes and improvements
@subsubsection changelog-latest-changes-audio Audio library
@subsubsection changelog-2018-10-changes-audio Audio library
- Ability to specify initial source direction using @ref Audio::Playable::Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*)
- Ability to specify initial source direction using
@ref Audio::Playable::Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*)
@subsubsection changelog-latest-changes-gl GL library
@subsubsection changelog-2018-10-changes-gl GL library
- To prevent nothing being rendered by accident, @ref GL::Mesh::setCount()
and @ref GL::MeshView::setCount() now has always to be called, even just to
@ -263,11 +273,8 @@ See also:
possible as well
- The @ref GL::BufferUsage parameter in @ref GL::Buffer::setData() is now
optional, defaults to @ref GL::BufferUsage::StaticDraw
- Restored backwards compatibility to the templated @ref GL::Buffer::map()
overload --- it was not possible to call it with @cpp void @ce template
parameter
@subsubsection changelog-latest-changes-math Math library
@subsubsection changelog-2018-10-changes-math Math library
- All assertions in the @ref Math namespace now helpfully print the offending
value that caused the assert for easier debugging
@ -279,16 +286,17 @@ See also:
@ref Math::Vector::projected(), @ref Math::Vector::projectedOntoNormalized()
and @ref Math::Vector2::aspectRatio() are now enabled only for
floating-point types to avoid errors when using these functions
accidentally on integral vectors
accidentally on integral vectors (see
[mosra/magnum#251](https://github.com/mosra/magnum/issues/251))
@subsubsection changelog-latest-changes-meshtools MeshTools library
@subsubsection changelog-2018-10-changes-meshtools MeshTools library
- @ref MeshTools::compile() API got simplified to make use of the new buffer
ownership feature of @ref GL::Mesh
- @ref MeshTools::compile() learned to handle vertex color attributes as well
(see [mosra/magnum#284](https://github.com/mosra/magnum/pull/284))
@subsubsection changelog-latest-changes-platform Platform libraries
@subsubsection changelog-2018-10-changes-platform Platform libraries
- @ref Platform::Sdl2Application::viewportEvent() "Platform::*Application::viewportEvent()"
now gets all information needed for DPI-aware rendering instead of just
@ -324,14 +332,14 @@ See also:
no sense on Emscripten are not available there anymore
- When using SDL 2.0.8 and newer, @ref Platform::Sdl2Application no longer
attempts to disable compositing on Linux. See @ref Platform-Sdl2Application-usage-linux
for more information.
for more information. See also [mosra/magnum#184](https://github.com/mosra/magnum/issues/184).
- New @cpp "swiftshader-no-empty-egl-context-flags" @ce and
@cpp "swiftshader-egl-context-needs-pbuffer" @ce workarounds to make
@ref Platform::WindowlessEglApplication working with
[SwiftShader](https://github.com/google/swiftshader). See
@ref opengl-workarounds for more information.
@subsubsection changelog-latest-changes-shaders Shaders library
@subsubsection changelog-2018-10-changes-shaders Shaders library
- All shaders now have reasonable default values for uniforms in order to
further simplify and remove friction from quick prototyping use cases
@ -345,31 +353,39 @@ See also:
@cpp 0x00000000_rgbaf @ce in order to support alpha-masked drawing out of
the box
@subsubsection changelog-latest-changes-texturetools TextureTools library
@subsubsection changelog-2018-10-changes-texturetools TextureTools library
- Fixed @ref TextureTools::distanceField() to not require more than 8 texture
units, which is the limit on all iOS ES2 contexts, independently on the
device (ES3 contexts have 16).
@subsubsection changelog-latest-changes-trade Trade library
@subsubsection changelog-2018-10-changes-trade Trade library
- @ref Trade::PhongMaterialData now contains well-defined color values
instead of random memory after construction
@subsection changelog-latest-buildsystem Build system
@subsection changelog-2018-10-buildsystem Build system
- There's now a PPA for Ubuntu packages. See @ref building-packages-deb
for more information.
for more information. See also [mosra/magnum#248](https://github.com/mosra/magnum/issues/248)
and [mosra/magnum#249](https://github.com/mosra/magnum/pull/249).
- Fixed various issues preventing to build and use the base libraries with
OpenGL support disabled (see [mosra/magnum#255](https://github.com/mosra/magnum/pull/255))
- Magnum now links to GLVND on Linux instead of the old libGL ABI if using
CMake 3.11 and newer
- Using official Apple OpenGL include paths on iOS (see
[mosra/magnum#253](https://github.com/mosra/magnum/pull/253))
- @ref cmake "FindMagnum.cmake" now allows to use the @ref DebugTools library
even if some of its optional dependencies are not compiled in
- `FindSDL2.cmake` now properly links to `dl` and `pthread` libraries when
using a static build of SDL2 on Linux
- `FindSDL2.cmake` is now able to properly find a debug build of SDL, which
enables Vcpkg to properly copy all dependency DLLs on Windows
(see [mosra/magnum-examples#42](https://github.com/mosra/magnum-examples/issues/42),
[mosra/magnum-examples#45](https://github.com/mosra/magnum-examples/pull/45))
- `FindGLFW.cmake` is now preferring GLFW CMake config file to pick up the
imported target, if available (see
[mosra/magnum#194](https://github.com/mosra/magnum/pull/194))
- `FindMagnum.cmake` now provides full paths to application JS/CSS files on
@ref platforms-html5 "Emscripten" builds through new `MAGNUM_EMSCRIPTENAPPLICATION_JS`,
`MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS` and `MAGNUM_WEBAPPLICATION_CSS`
@ -385,8 +401,10 @@ See also:
@ref Trade::AnySceneImporter "AnySceneImporter" plugins were not correctly
updated for subproject support after moving them out of the `magnum-plugins`
repository
- Improved out-of-the-box behavior with Emscripten toolchains (see
[mosra/magnum#283](https://github.com/mosra/magnum/issues/283))
@subsection changelog-latest-bugfixes Bug fixes
@subsection changelog-2018-10-bugfixes Bug fixes
- MSVC 15.8 (released on Aug 14, 2018) has a regression causing the compiler
to crash with an ICE (C1001) on @ref Math::Color4 constructors that have a
@ -399,16 +417,22 @@ See also:
- An assert was firing during @ref Platform::GlfwApplication initialization
due to a pointer not being properly initialized after the
@ref Platform::GlfwApplication::GLConfiguration "GLConfiguration" rework in
2018.04 (see [mosra/magnum#246](https://github.com/mosra/magnum/pull/246))
2018.04 (see [mosra/magnum#246](https://github.com/mosra/magnum/pull/246),
[mosra/magnum#247](https://github.com/mosra/magnum/issue/247))
- Vertex attribute divisor in @ref GL::Mesh::addVertexBufferInstanced() was
not properly cleaned up after when @gl_extension{ARB,vertex_array_object}
was disabled, causing subsequent draws to misbehave
- Fixed @ref Shaders::DistanceFieldVector and @ref Shaders::Vector to be
properly movable
- Restored backwards compatibility to the templated @ref GL::Buffer::map()
overload --- it was not possible to call it with @cpp void @ce template
parameter
- @gl_extension{ARB,direct_state_access} versions of
@ref GL::Framebuffer::clearColor(), @ref GL::Framebuffer::clearDepth(),
@ref GL::Framebuffer::clearStencil() and @ref GL::Framebuffer::clearDepthStencil()
were binding the framebuffer for drawing, which was completely unnecessary
- Deprecation status of GL-specific values of the generic @ref MeshPrimitive
enum was not properly reflected in the documentation
- @ref Platform::GlfwApplication::InputEvent::Modifier::Super is properly
reported for both left and right modifier (Windows/⌘) key instead of just
the right one
@ -426,10 +450,11 @@ See also:
@ref SceneGraph::Object::addChild() were not properly forwarding reference
arguments
@subsection changelog-latest-docs Documentation
@subsection changelog-2018-10-docs Documentation
- New @ref custom-buildsystems page listing the most important things to keep
in mind when using Magnum with custom buildsystems.
in mind when using Magnum with custom buildsystems. See also
[mosra/magnum#268](https://github.com/mosra/magnum/pull/268).
- Compiled code snippets for @ref Audio and @ref SceneGraph libraries, fixing
cases where outdated or plain wrong API constructs were mentioned
- Extended documentation for @ref Math::Matrix3::rotation(),
@ -453,10 +478,10 @@ See also:
[mosra/magnum#261](https://github.com/mosra/magnum/issues/261))
- Documentation of @ref Primitives and @ref Shaders namespaces now has proper
sRGB and HiDPi renderings of all primitives and shaders
- Deprecation status of GL-specific values of the generic @ref MeshPrimitive
enum was not properly reflected in the documentation
- Various other fixes and updates (see
[mosra/magnum#281](https://github.com/mosra/magnum/pull/281))
@subsection changelog-latest-deprecated Deprecated APIs
@subsection changelog-2018-10-deprecated Deprecated APIs
- The @ref Magnum::Shapes library is a failed design experiment and is
scheduled for removal in a future release, together with
@ -514,7 +539,7 @@ See also:
@ref Platform::Sdl2Application::GLConfiguration::isSrgbCapable() "Platform::*Application::GLConfiguration::isSrgbCapable()" instead as it
has consistent naming with @ref Math::Color3 "Math::Color" APIs
@subsection changelog-latest-compatibility Potential compatibility breakages, removed APIs
@subsection changelog-2018-10-compatibility Potential compatibility breakages, removed APIs
- The @ref Magnum::Shapes library is not built by default anymore due to its
deprecated status
@ -1057,7 +1082,8 @@ a high-level overview.
- ANGLE ES2/ES3 support, ability to create desktop GLES contexts on Windows
- Windows Phone/Store support via ANGLE
- iOS support (see [mosra/magnum#82](https://github.com/mosra/magnum/issues/82))
- WebAssembly support when building for Emscripten
- WebAssembly support when building for Emscripten (see also
[mosra/magnum-bootstrap#11](https://github.com/mosra/magnum-bootstrap/issues/11))
- WebGL 2.0 support
- New OpenGL extension support:
- @gl_extension{EXT,draw_buffers} ES2 extension
@ -1260,7 +1286,8 @@ a high-level overview.
- New @ref Platform::GlfwApplication class (see
[mosra/magnum#141](https://github.com/mosra/magnum/pull/141),
[mosra/magnum#160](https://github.com/mosra/magnum/pull/160))
[mosra/magnum#160](https://github.com/mosra/magnum/pull/160),
[mosra/magnum-bootstrap#6](https://github.com/mosra/magnum-bootstrap/pull/6))
- Text input support in @ref Platform::Sdl2Application and
@ref Platform::GlfwApplication (see [mosra/magnum#129](https://github.com/mosra/magnum/issues/129))
- Added @ref Platform::WindowlessWindowsEglApplication and
@ -1717,7 +1744,8 @@ a high-level overview.
[mosra/magnum#94](https://github.com/mosra/magnum/pull/94),
[mosra/magnum#135](https://github.com/mosra/magnum/pull/135),
[mosra/magnum#170](https://github.com/mosra/magnum/issues/170),
[mosra/magnum-plugins#17](https://github.com/mosra/magnum-plugins/issues/17))
[mosra/magnum-plugins#17](https://github.com/mosra/magnum-plugins/issues/17),
[mosra/magnum-bootstrap#8](https://github.com/mosra/magnum-bootstrap/issues/8))
Changelogs for previous versions are available in @ref changelog-old.

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