@ -36,22 +36,28 @@ See also:
- @subpage changelog-extras "Extras changelog"
- @subpage changelog-extras "Extras changelog"
- @subpage changelog-examples "Examples changelog"
- @subpage changelog-examples "Examples changelog"
@section changelog-latest Changes since 2018.04
@anchor changelog-latest
@subsection changelog-latest-new New features
@section changelog-2018-10 2018.10
@subsubsection changelog-latest-new-animation Animation library
Released 2018-10-23, tagged as
[v2018.10](https://github.com/mosra/magnum/releases/tag/v2018.10).
@subsection changelog-2018-10-new New features
@subsubsection changelog-2018-10-new-animation Animation library
- New experimental @ref Animation library for keyframe-based animation
- New experimental @ref Animation library for keyframe-based animation
playback
playback (see [mosra/magnum#191](https://github.com/mosra/magnum/pull/191),
[mosra/magnum#267](https://github.com/mosra/magnum/pull/267))
@subsubsection changelog-latest-new-debugtools DebugTools library
@subsubsection changelog-2018-10 -new-debugtools DebugTools library
- New @ref DebugTools::CompareImageFile, @ref DebugTools::CompareImageToFile
- New @ref DebugTools::CompareImageFile, @ref DebugTools::CompareImageToFile
and @ref DebugTools::CompareFileToImage comparators extending
and @ref DebugTools::CompareFileToImage comparators extending
@ref DebugTools::CompareImage with convenient image file loading
@ref DebugTools::CompareImage with convenient image file loading
@subsubsection changelog-latest -new-gl GL library
@subsubsection changelog-2018-10 -new-gl GL library
- Exposing @ref GL::Context::Flag::ForwardCompatible through
- Exposing @ref GL::Context::Flag::ForwardCompatible through
@ref GL::Context::flags(), which was deliberately ignored before.
@ref GL::Context::flags(), which was deliberately ignored before.
@ -63,11 +69,12 @@ See also:
equivalent functionality in OpenGL ES 3.2 / @gl_extension{OES,sample_shading}
equivalent functionality in OpenGL ES 3.2 / @gl_extension{OES,sample_shading}
ES3 extension
ES3 extension
@subsubsection changelog-latest -new-math Math library
@subsubsection changelog-2018-10 -new-math Math library
- New @ref Math::CubicHermite class for cubic Hermite spline interpolation,
- New @ref Math::CubicHermite class for cubic Hermite spline interpolation,
convertible to and from cubic Bézier curves using
convertible to and from cubic Bézier curves using
@ref Math::Bezier::fromCubicHermite() and @ref Math::CubicHermite::fromBezier()
@ref Math::Bezier::fromCubicHermite() and @ref Math::CubicHermite::fromBezier()
(see [mosra/magnum#267](https://github.com/mosra/magnum/pull/267))
- Added @ref Math::Intersection::rangeFrustum(),
- Added @ref Math::Intersection::rangeFrustum(),
@ref Math::Intersection::aabbFrustum(),
@ref Math::Intersection::aabbFrustum(),
@ref Math::Intersection::sphereFrustum(),
@ref Math::Intersection::sphereFrustum(),
@ -76,7 +83,8 @@ See also:
@ref Math::Intersection::sphereConeView(),
@ref Math::Intersection::sphereConeView(),
@ref Math::Intersection::sphereCone(),
@ref Math::Intersection::sphereCone(),
@ref Math::Intersection::aabbCone(),
@ref Math::Intersection::aabbCone(),
@ref Math::Intersection::rangeCone()
@ref Math::Intersection::rangeCone() (see
[mosra/magnum#226](https://github.com/mosra/magnum/pull/226))
- Added @ref Math::Matrix3::rotationShear(),
- Added @ref Math::Matrix3::rotationShear(),
@ref Math::Matrix4::rotationShear(), @ref Math::Matrix3::scalingSquared(),
@ref Math::Matrix4::rotationShear(), @ref Math::Matrix3::scalingSquared(),
@ref Math::Matrix4::scalingSquared(), @ref Math::Matrix3::scaling() const
@ref Math::Matrix4::scalingSquared(), @ref Math::Matrix3::scaling() const
@ -136,7 +144,7 @@ See also:
taking plain C arrays
taking plain C arrays
- Vector overloads for @ref Math::isInf() and @ref Math::isNan()
- Vector overloads for @ref Math::isInf() and @ref Math::isNan()
@subsubsection changelog-latest -new-platform Platform libraries
@subsubsection changelog-2018-10 -new-platform Platform libraries
- Initial HiDPI support for Linux and Emscripten in
- Initial HiDPI support for Linux and Emscripten in
@ref Platform::Sdl2Application and @ref Platform::GlfwApplication
@ref Platform::Sdl2Application and @ref Platform::GlfwApplication
@ -146,7 +154,8 @@ See also:
@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" app canvas using
@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten" app canvas using
@ref Platform::Sdl2Application::setContainerCssClass()
@ref Platform::Sdl2Application::setContainerCssClass()
- Implemented @ref Platform::GlfwApplication::MouseMoveEvent::buttons() for
- Implemented @ref Platform::GlfwApplication::MouseMoveEvent::buttons() for
feature parity with @ref Platform::Sdl2Application
feature parity with @ref Platform::Sdl2Application (see
[mosra/magnum#256](https://github.com/mosra/magnum/issues/256))
- Added @ref Platform::Sdl2Application::MouseScrollEvent::position() and
- Added @ref Platform::Sdl2Application::MouseScrollEvent::position() and
@ref Platform::GlfwApplication::MouseScrollEvent::position()
@ref Platform::GlfwApplication::MouseScrollEvent::position()
- Added @ref Platform::Sdl2Application::GLConfiguration::setColorBufferSize() "GLConfiguration::setColorBufferSize()",
- Added @ref Platform::Sdl2Application::GLConfiguration::setColorBufferSize() "GLConfiguration::setColorBufferSize()",
@ -170,7 +179,7 @@ See also:
and @ref Platform::WindowlessEglApplication::Configuration::clearFlags() "Configuration::clearFlags()"
and @ref Platform::WindowlessEglApplication::Configuration::clearFlags() "Configuration::clearFlags()"
for easier flag handling
for easier flag handling
@subsubsection changelog-latest -new-primitives Primitives library
@subsubsection changelog-2018-10 -new-primitives Primitives library
- New @ref Primitives::gradient2D(), @ref Primitives::gradient2DHorizontal(),
- New @ref Primitives::gradient2D(), @ref Primitives::gradient2DHorizontal(),
@ref Primitives::gradient2DVertical(), @ref Primitives::gradient3D(),
@ref Primitives::gradient2DVertical(), @ref Primitives::gradient3D(),
@ -181,7 +190,7 @@ See also:
easier creation of arbitrary lines, as transforming the line identities is
easier creation of arbitrary lines, as transforming the line identities is
not worth the mental overhead
not worth the mental overhead
@subsubsection changelog-latest -new-scenegraph SceneGraph library
@subsubsection changelog-2018-10 -new-scenegraph SceneGraph library
- New @ref SceneGraph::TranslationRotationScalingTransformation2D and
- New @ref SceneGraph::TranslationRotationScalingTransformation2D and
@ref SceneGraph::TranslationRotationScalingTransformation3D transformation
@ref SceneGraph::TranslationRotationScalingTransformation3D transformation
@ -190,7 +199,7 @@ See also:
- Ability to affect order of items drawn by @ref SceneGraph::Camera --- see
- Ability to affect order of items drawn by @ref SceneGraph::Camera --- see
@ref SceneGraph-Drawable-draw-order for more information
@ref SceneGraph-Drawable-draw-order for more information
@subsubsection changelog-latest -new-shaders Shaders library
@subsubsection changelog-2018-10 -new-shaders Shaders library
- New dedicated @ref Shaders::VertexColor::Color3 and
- New dedicated @ref Shaders::VertexColor::Color3 and
@ref Shaders::VertexColor::Color4 attribute specifiers for more convenient
@ref Shaders::VertexColor::Color4 attribute specifiers for more convenient
@ -203,7 +212,7 @@ See also:
and @ref Shaders::Phong::Flag / @ref Shaders::Phong::Flags enums / enum
and @ref Shaders::Phong::Flag / @ref Shaders::Phong::Flags enums / enum
sets
sets
@subsubsection changelog-latest -new-trade Trade library
@subsubsection changelog-2018-10 -new-trade Trade library
- @ref Trade::AnimationData class and animation import interface in
- @ref Trade::AnimationData class and animation import interface in
@ref Trade::AbstractImporter::animation() and related functions
@ref Trade::AbstractImporter::animation() and related functions
@ -230,7 +239,7 @@ See also:
- @ref Trade::AnySceneImporter "AnySceneImporter" gained support for
- @ref Trade::AnySceneImporter "AnySceneImporter" gained support for
animation import
animation import
@subsubsection changelog-latest -new-vk Vk library
@subsubsection changelog-2018-10 -new-vk Vk library
- New @ref Vk library that'll be the home of a Vulkan graphics backend in the
- New @ref Vk library that'll be the home of a Vulkan graphics backend in the
future
future
@ -243,13 +252,14 @@ See also:
@ref PixelFormat, @ref CompressedPixelFormat, @ref SamplerFilter,
@ref PixelFormat, @ref CompressedPixelFormat, @ref SamplerFilter,
@ref SamplerMipmap and @ref SamplerWrapping enums to Vulkan-specific values
@ref SamplerMipmap and @ref SamplerWrapping enums to Vulkan-specific values
@subsection changelog-latest -changes Changes and improvements
@subsection changelog-2018-10 -changes Changes and improvements
@subsubsection changelog-latest -changes-audio Audio library
@subsubsection changelog-2018-10 -changes-audio Audio library
- Ability to specify initial source direction using @ref Audio::Playable::Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*)
- Ability to specify initial source direction using
@ref Audio::Playable::Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*)
@subsubsection changelog-latest -changes-gl GL library
@subsubsection changelog-2018-10 -changes-gl GL library
- To prevent nothing being rendered by accident, @ref GL::Mesh::setCount()
- To prevent nothing being rendered by accident, @ref GL::Mesh::setCount()
and @ref GL::MeshView::setCount() now has always to be called, even just to
and @ref GL::MeshView::setCount() now has always to be called, even just to
@ -263,11 +273,8 @@ See also:
possible as well
possible as well
- The @ref GL::BufferUsage parameter in @ref GL::Buffer::setData() is now
- The @ref GL::BufferUsage parameter in @ref GL::Buffer::setData() is now
optional, defaults to @ref GL::BufferUsage::StaticDraw
optional, defaults to @ref GL::BufferUsage::StaticDraw
- Restored backwards compatibility to the templated @ref GL::Buffer::map()
overload --- it was not possible to call it with @cpp void @ce template
parameter
@subsubsection changelog-latest -changes-math Math library
@subsubsection changelog-2018-10-changes-math Math library
- All assertions in the @ref Math namespace now helpfully print the offending
- All assertions in the @ref Math namespace now helpfully print the offending
value that caused the assert for easier debugging
value that caused the assert for easier debugging
@ -279,16 +286,17 @@ See also:
@ref Math::Vector::projected(), @ref Math::Vector::projectedOntoNormalized()
@ref Math::Vector::projected(), @ref Math::Vector::projectedOntoNormalized()
and @ref Math::Vector2::aspectRatio() are now enabled only for
and @ref Math::Vector2::aspectRatio() are now enabled only for
floating-point types to avoid errors when using these functions
floating-point types to avoid errors when using these functions
accidentally on integral vectors
accidentally on integral vectors (see
[mosra/magnum#251](https://github.com/mosra/magnum/issues/251))
@subsubsection changelog-latest -changes-meshtools MeshTools library
@subsubsection changelog-2018-10 -changes-meshtools MeshTools library
- @ref MeshTools::compile() API got simplified to make use of the new buffer
- @ref MeshTools::compile() API got simplified to make use of the new buffer
ownership feature of @ref GL::Mesh
ownership feature of @ref GL::Mesh
- @ref MeshTools::compile() learned to handle vertex color attributes as well
- @ref MeshTools::compile() learned to handle vertex color attributes as well
(see [mosra/magnum#284](https://github.com/mosra/magnum/pull/284))
(see [mosra/magnum#284](https://github.com/mosra/magnum/pull/284))
@subsubsection changelog-latest -changes-platform Platform libraries
@subsubsection changelog-2018-10 -changes-platform Platform libraries
- @ref Platform::Sdl2Application::viewportEvent() "Platform::*Application::viewportEvent()"
- @ref Platform::Sdl2Application::viewportEvent() "Platform::*Application::viewportEvent()"
now gets all information needed for DPI-aware rendering instead of just
now gets all information needed for DPI-aware rendering instead of just
@ -324,14 +332,14 @@ See also:
no sense on Emscripten are not available there anymore
no sense on Emscripten are not available there anymore
- When using SDL 2.0.8 and newer, @ref Platform::Sdl2Application no longer
- When using SDL 2.0.8 and newer, @ref Platform::Sdl2Application no longer
attempts to disable compositing on Linux. See @ref Platform-Sdl2Application-usage-linux
attempts to disable compositing on Linux. See @ref Platform-Sdl2Application-usage-linux
for more information.
for more information. See also [mosra/magnum#184](https://github.com/mosra/magnum/issues/184).
- New @cpp "swiftshader-no-empty-egl-context-flags" @ce and
- New @cpp "swiftshader-no-empty-egl-context-flags" @ce and
@cpp "swiftshader-egl-context-needs-pbuffer" @ce workarounds to make
@cpp "swiftshader-egl-context-needs-pbuffer" @ce workarounds to make
@ref Platform::WindowlessEglApplication working with
@ref Platform::WindowlessEglApplication working with
[SwiftShader](https://github.com/google/swiftshader). See
[SwiftShader](https://github.com/google/swiftshader). See
@ref opengl-workarounds for more information.
@ref opengl-workarounds for more information.
@subsubsection changelog-latest -changes-shaders Shaders library
@subsubsection changelog-2018-10 -changes-shaders Shaders library
- All shaders now have reasonable default values for uniforms in order to
- All shaders now have reasonable default values for uniforms in order to
further simplify and remove friction from quick prototyping use cases
further simplify and remove friction from quick prototyping use cases
@ -345,31 +353,39 @@ See also:
@cpp 0x00000000_rgbaf @ce in order to support alpha-masked drawing out of
@cpp 0x00000000_rgbaf @ce in order to support alpha-masked drawing out of
the box
the box
@subsubsection changelog-latest -changes-texturetools TextureTools library
@subsubsection changelog-2018-10 -changes-texturetools TextureTools library
- Fixed @ref TextureTools::distanceField() to not require more than 8 texture
- Fixed @ref TextureTools::distanceField() to not require more than 8 texture
units, which is the limit on all iOS ES2 contexts, independently on the
units, which is the limit on all iOS ES2 contexts, independently on the
device (ES3 contexts have 16).
device (ES3 contexts have 16).
@subsubsection changelog-latest -changes-trade Trade library
@subsubsection changelog-2018-10 -changes-trade Trade library
- @ref Trade::PhongMaterialData now contains well-defined color values
- @ref Trade::PhongMaterialData now contains well-defined color values
instead of random memory after construction
instead of random memory after construction
@subsection changelog-latest -buildsystem Build system
@subsection changelog-2018-10 -buildsystem Build system
- There's now a PPA for Ubuntu packages. See @ref building-packages-deb
- There's now a PPA for Ubuntu packages. See @ref building-packages-deb
for more information.
for more information. See also [mosra/magnum#248](https://github.com/mosra/magnum/issues/248)
and [mosra/magnum#249](https://github.com/mosra/magnum/pull/249).
- Fixed various issues preventing to build and use the base libraries with
- Fixed various issues preventing to build and use the base libraries with
OpenGL support disabled (see [mosra/magnum#255](https://github.com/mosra/magnum/pull/255))
OpenGL support disabled (see [mosra/magnum#255](https://github.com/mosra/magnum/pull/255))
- Magnum now links to GLVND on Linux instead of the old libGL ABI if using
- Magnum now links to GLVND on Linux instead of the old libGL ABI if using
CMake 3.11 and newer
CMake 3.11 and newer
- Using official Apple OpenGL include paths on iOS (see
[mosra/magnum#253](https://github.com/mosra/magnum/pull/253))
- @ref cmake "FindMagnum.cmake" now allows to use the @ref DebugTools library
- @ref cmake "FindMagnum.cmake" now allows to use the @ref DebugTools library
even if some of its optional dependencies are not compiled in
even if some of its optional dependencies are not compiled in
- `FindSDL2.cmake` now properly links to `dl` and `pthread` libraries when
- `FindSDL2.cmake` now properly links to `dl` and `pthread` libraries when
using a static build of SDL2 on Linux
using a static build of SDL2 on Linux
- `FindSDL2.cmake` is now able to properly find a debug build of SDL, which
- `FindSDL2.cmake` is now able to properly find a debug build of SDL, which
enables Vcpkg to properly copy all dependency DLLs on Windows
enables Vcpkg to properly copy all dependency DLLs on Windows
(see [mosra/magnum-examples#42](https://github.com/mosra/magnum-examples/issues/42),
[mosra/magnum-examples#45](https://github.com/mosra/magnum-examples/pull/45))
- `FindGLFW.cmake` is now preferring GLFW CMake config file to pick up the
imported target, if available (see
[mosra/magnum#194](https://github.com/mosra/magnum/pull/194))
- `FindMagnum.cmake` now provides full paths to application JS/CSS files on
- `FindMagnum.cmake` now provides full paths to application JS/CSS files on
@ref platforms-html5 "Emscripten" builds through new `MAGNUM_EMSCRIPTENAPPLICATION_JS`,
@ref platforms-html5 "Emscripten" builds through new `MAGNUM_EMSCRIPTENAPPLICATION_JS`,
`MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS` and `MAGNUM_WEBAPPLICATION_CSS`
`MAGNUM_WINDOWLESSEMSCRIPTENAPPLICATION_JS` and `MAGNUM_WEBAPPLICATION_CSS`
@ -385,8 +401,10 @@ See also:
@ref Trade::AnySceneImporter "AnySceneImporter" plugins were not correctly
@ref Trade::AnySceneImporter "AnySceneImporter" plugins were not correctly
updated for subproject support after moving them out of the `magnum-plugins`
updated for subproject support after moving them out of the `magnum-plugins`
repository
repository
- Improved out-of-the-box behavior with Emscripten toolchains (see
[mosra/magnum#283](https://github.com/mosra/magnum/issues/283))
@subsection changelog-latest-bugfixes Bug fixes
@subsection changelog-2018-10 -bugfixes Bug fixes
- MSVC 15.8 (released on Aug 14, 2018) has a regression causing the compiler
- MSVC 15.8 (released on Aug 14, 2018) has a regression causing the compiler
to crash with an ICE (C1001) on @ref Math::Color4 constructors that have a
to crash with an ICE (C1001) on @ref Math::Color4 constructors that have a
@ -399,16 +417,22 @@ See also:
- An assert was firing during @ref Platform::GlfwApplication initialization
- An assert was firing during @ref Platform::GlfwApplication initialization
due to a pointer not being properly initialized after the
due to a pointer not being properly initialized after the
@ref Platform::GlfwApplication::GLConfiguration "GLConfiguration" rework in
@ref Platform::GlfwApplication::GLConfiguration "GLConfiguration" rework in
2018.04 (see [mosra/magnum#246](https://github.com/mosra/magnum/pull/246))
2018.04 (see [mosra/magnum#246](https://github.com/mosra/magnum/pull/246),
[mosra/magnum#247](https://github.com/mosra/magnum/issue/247))
- Vertex attribute divisor in @ref GL::Mesh::addVertexBufferInstanced() was
- Vertex attribute divisor in @ref GL::Mesh::addVertexBufferInstanced() was
not properly cleaned up after when @gl_extension{ARB,vertex_array_object}
not properly cleaned up after when @gl_extension{ARB,vertex_array_object}
was disabled, causing subsequent draws to misbehave
was disabled, causing subsequent draws to misbehave
- Fixed @ref Shaders::DistanceFieldVector and @ref Shaders::Vector to be
- Fixed @ref Shaders::DistanceFieldVector and @ref Shaders::Vector to be
properly movable
properly movable
- Restored backwards compatibility to the templated @ref GL::Buffer::map()
overload --- it was not possible to call it with @cpp void @ce template
parameter
- @gl_extension{ARB,direct_state_access} versions of
- @gl_extension{ARB,direct_state_access} versions of
@ref GL::Framebuffer::clearColor(), @ref GL::Framebuffer::clearDepth(),
@ref GL::Framebuffer::clearColor(), @ref GL::Framebuffer::clearDepth(),
@ref GL::Framebuffer::clearStencil() and @ref GL::Framebuffer::clearDepthStencil()
@ref GL::Framebuffer::clearStencil() and @ref GL::Framebuffer::clearDepthStencil()
were binding the framebuffer for drawing, which was completely unnecessary
were binding the framebuffer for drawing, which was completely unnecessary
- Deprecation status of GL-specific values of the generic @ref MeshPrimitive
enum was not properly reflected in the documentation
- @ref Platform::GlfwApplication::InputEvent::Modifier::Super is properly
- @ref Platform::GlfwApplication::InputEvent::Modifier::Super is properly
reported for both left and right modifier (Windows/⌘) key instead of just
reported for both left and right modifier (Windows/⌘) key instead of just
the right one
the right one
@ -426,10 +450,11 @@ See also:
@ref SceneGraph::Object::addChild() were not properly forwarding reference
@ref SceneGraph::Object::addChild() were not properly forwarding reference
arguments
arguments
@subsection changelog-latest -docs Documentation
@subsection changelog-2018-10 -docs Documentation
- New @ref custom-buildsystems page listing the most important things to keep
- New @ref custom-buildsystems page listing the most important things to keep
in mind when using Magnum with custom buildsystems.
in mind when using Magnum with custom buildsystems. See also
[mosra/magnum#268](https://github.com/mosra/magnum/pull/268).
- Compiled code snippets for @ref Audio and @ref SceneGraph libraries, fixing
- Compiled code snippets for @ref Audio and @ref SceneGraph libraries, fixing
cases where outdated or plain wrong API constructs were mentioned
cases where outdated or plain wrong API constructs were mentioned
- Extended documentation for @ref Math::Matrix3::rotation(),
- Extended documentation for @ref Math::Matrix3::rotation(),
@ -453,10 +478,10 @@ See also:
[mosra/magnum#261](https://github.com/mosra/magnum/issues/261))
[mosra/magnum#261](https://github.com/mosra/magnum/issues/261))
- Documentation of @ref Primitives and @ref Shaders namespaces now has proper
- Documentation of @ref Primitives and @ref Shaders namespaces now has proper
sRGB and HiDPi renderings of all primitives and shaders
sRGB and HiDPi renderings of all primitives and shaders
- Deprecation status of GL-specific values of the generic @ref MeshPrimitiv e
- Various other fixes and updates (se e
enum was not properly reflected in the documentation
[mosra/magnum#281](https://github.com/mosra/magnum/pull/281))
@subsection changelog-latest -deprecated Deprecated APIs
@subsection changelog-2018-10 -deprecated Deprecated APIs
- The @ref Magnum::Shapes library is a failed design experiment and is
- The @ref Magnum::Shapes library is a failed design experiment and is
scheduled for removal in a future release, together with
scheduled for removal in a future release, together with
@ -514,7 +539,7 @@ See also:
@ref Platform::Sdl2Application::GLConfiguration::isSrgbCapable() "Platform::*Application::GLConfiguration::isSrgbCapable()" instead as it
@ref Platform::Sdl2Application::GLConfiguration::isSrgbCapable() "Platform::*Application::GLConfiguration::isSrgbCapable()" instead as it
has consistent naming with @ref Math::Color3 "Math::Color" APIs
has consistent naming with @ref Math::Color3 "Math::Color" APIs
@subsection changelog-latest -compatibility Potential compatibility breakages, removed APIs
@subsection changelog-2018-10 -compatibility Potential compatibility breakages, removed APIs
- The @ref Magnum::Shapes library is not built by default anymore due to its
- The @ref Magnum::Shapes library is not built by default anymore due to its
deprecated status
deprecated status
@ -1057,7 +1082,8 @@ a high-level overview.
- ANGLE ES2/ES3 support, ability to create desktop GLES contexts on Windows
- ANGLE ES2/ES3 support, ability to create desktop GLES contexts on Windows
- Windows Phone/Store support via ANGLE
- Windows Phone/Store support via ANGLE
- iOS support (see [mosra/magnum#82](https://github.com/mosra/magnum/issues/82))
- iOS support (see [mosra/magnum#82](https://github.com/mosra/magnum/issues/82))
- WebAssembly support when building for Emscripten
- WebAssembly support when building for Emscripten (see also
[mosra/magnum-bootstrap#11](https://github.com/mosra/magnum-bootstrap/issues/11))
- WebGL 2.0 support
- WebGL 2.0 support
- New OpenGL extension support:
- New OpenGL extension support:
- @gl_extension{EXT,draw_buffers} ES2 extension
- @gl_extension{EXT,draw_buffers} ES2 extension
@ -1260,7 +1286,8 @@ a high-level overview.
- New @ref Platform::GlfwApplication class (see
- New @ref Platform::GlfwApplication class (see
[mosra/magnum#141](https://github.com/mosra/magnum/pull/141),
[mosra/magnum#141](https://github.com/mosra/magnum/pull/141),
[mosra/magnum#160](https://github.com/mosra/magnum/pull/160))
[mosra/magnum#160](https://github.com/mosra/magnum/pull/160),
[mosra/magnum-bootstrap#6](https://github.com/mosra/magnum-bootstrap/pull/6))
- Text input support in @ref Platform::Sdl2Application and
- Text input support in @ref Platform::Sdl2Application and
@ref Platform::GlfwApplication (see [mosra/magnum#129](https://github.com/mosra/magnum/issues/129))
@ref Platform::GlfwApplication (see [mosra/magnum#129](https://github.com/mosra/magnum/issues/129))
- Added @ref Platform::WindowlessWindowsEglApplication and
- Added @ref Platform::WindowlessWindowsEglApplication and
@ -1717,7 +1744,8 @@ a high-level overview.
[mosra/magnum#94](https://github.com/mosra/magnum/pull/94),
[mosra/magnum#94](https://github.com/mosra/magnum/pull/94),
[mosra/magnum#135](https://github.com/mosra/magnum/pull/135),
[mosra/magnum#135](https://github.com/mosra/magnum/pull/135),
[mosra/magnum#170](https://github.com/mosra/magnum/issues/170),
[mosra/magnum#170](https://github.com/mosra/magnum/issues/170),
[mosra/magnum-plugins#17](https://github.com/mosra/magnum-plugins/issues/17))
[mosra/magnum-plugins#17](https://github.com/mosra/magnum-plugins/issues/17),
[mosra/magnum-bootstrap#8](https://github.com/mosra/magnum-bootstrap/issues/8))
Changelogs for previous versions are available in @ref changelog-old.
Changelogs for previous versions are available in @ref changelog-old.