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Not deleting removed function.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
153926d12d
  1. 1
      src/Scene.h

1
src/Scene.h

@ -39,7 +39,6 @@ class MAGNUM_EXPORT Scene: public Object {
void setParent(Object* parent) = delete; void setParent(Object* parent) = delete;
void setTransformation(const Matrix4& transformation) = delete; void setTransformation(const Matrix4& transformation) = delete;
void multiplyTransformation(const Matrix4& transformation, bool global = true) = delete; void multiplyTransformation(const Matrix4& transformation, bool global = true) = delete;
void setTransformationFrom(Object* another) = delete;
void translate(Vector3 vec, bool global = true) = delete; void translate(Vector3 vec, bool global = true) = delete;
void scale(Vector3 vec, bool global = true) = delete; void scale(Vector3 vec, bool global = true) = delete;
void rotate(GLfloat angle, Vector3 vec, bool global = true) = delete; void rotate(GLfloat angle, Vector3 vec, bool global = true) = delete;

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