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Don't forget to delete VAO on scene destruction.

vectorfields
Vladimír Vondruš 14 years ago
parent
commit
1619a2fa0b
  1. 13
      src/Scene.h

13
src/Scene.h

@ -45,9 +45,20 @@ class MAGNUM_EXPORT Scene: public Object {
FaceCulling = 0x04 /**< @brief Face culling */
};
/** @brief Constructor */
/**
* @brief Constructor
*
* Creates one default vertex array.
*/
Scene();
/**
* @brief Destructor
*
* Deletes the default vertex array.
*/
inline ~Scene() { glDeleteVertexArrays(1, &vao); }
/** @brief Clear color */
inline Vector4 clearColor() const { return _clearColor; }

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