From 166afd5248d3f2515387c18595799b6af16e4976 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 26 Aug 2012 03:20:06 +0200 Subject: [PATCH] Documented missing features in Mesh in OpenGL ES. --- src/Mesh.h | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/Mesh.h b/src/Mesh.h index e75567d8b..e02b026c1 100644 --- a/src/Mesh.h +++ b/src/Mesh.h @@ -162,7 +162,8 @@ class MAGNUM_EXPORT Mesh { * @brief Set point size * * @see setProgramPointSize() - * @requires_gl + * @requires_gl Set directly in vertex shader using @c gl_PointSize + * builtin variable. */ inline static void setPointSize(GLfloat size) { glPointSize(size); @@ -174,7 +175,7 @@ class MAGNUM_EXPORT Mesh { * If enabled, the point size is taken from vertex/geometry shader * builtin `gl_PointSize`. * @see setPointSize() - * @requires_gl + * @requires_gl Always enabled. */ inline static void setProgramPointSize(bool enabled) { enabled ? glEnable(GL_PROGRAM_POINT_SIZE) : glDisable(GL_PROGRAM_POINT_SIZE);