From 16d5cbea143affa51ce10d9304e54b50ea1d69d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Tue, 22 Aug 2017 12:12:51 +0200 Subject: [PATCH] Don't expose compute shader limit APIs on WebGL. No such thing. --- src/Magnum/AbstractShaderProgram.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/AbstractShaderProgram.h b/src/Magnum/AbstractShaderProgram.h index 69e14b36c..762b9d5f1 100644 --- a/src/Magnum/AbstractShaderProgram.h +++ b/src/Magnum/AbstractShaderProgram.h @@ -515,7 +515,7 @@ class MAGNUM_EXPORT AbstractShaderProgram: public AbstractObject { */ static Int maxVertexAttributes(); - #ifndef MAGNUM_TARGET_GLES2 + #if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) /** * @brief Max supported atomic counter buffer size *