@ -65,7 +65,7 @@ template<UnsignedInt dimensions> void Listener<dimensions>::clean(const MatrixTy
Renderer::setListenerGain(_gain);
// TODO: velocity
/** @todo velocity */
}
template<UnsignedInt dimensions> void Listener<dimensions>::update(std::initializer_list<std::reference_wrapper<PlayableGroup<dimensions>>> groups) {
@ -149,7 +149,7 @@ template<UnsignedInt dimensions> class Playable: public SceneGraph::AbstractGrou
_source.setPosition(position);
_source.setDirection(Vector3::pad(absoluteTransformationMatrix.rotation()*_fwd));
/* Update the gain of the underlying source to reflect changes in _group and/or _gain.