- [API without Secrets: Introduction to Vulkan](https://software.intel.com/content/www/us/en/develop/articles/api-without-secrets-introduction-to-vulkan-preface.html)
- [Important note about framebuffer creation efficiency](https://github.com/GameTechDev/IntroductionToVulkan/issues/20)
ARM best practices:
- [Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)
@ -98,6 +113,7 @@ Various useful links:
- [Yet another blog explaining Vulkan synchronization](http://themaister.net/blog/2019/08/14/yet-another-blog-explaining-vulkan-synchronization/)
- [Writing an efficient Vulkan renderer](https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/)