@ -200,56 +200,83 @@ namespace GL {
# else
# line 1
namespace ANGLE {
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , ANGLE , framebuffer_blit , GLES200 , GLES300 ) // #83
_extension ( GL , ANGLE , framebuffer_multisample , GLES200 , GLES300 ) // #84
_extension ( GL , ANGLE , depth_texture , GLES200 , GLES300 ) // #138
# endif
} namespace APPLE {
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , APPLE , framebuffer_multisample , GLES200 , GLES300 ) // #78
# endif
_extension ( GL , APPLE , texture_format_BGRA8888 , GLES200 , None ) // #79
} namespace ARM {
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , ARM , rgba8 , GLES200 , GLES300 ) // #82
# endif
} namespace CHROMIUM {
_extension ( GL , CHROMIUM , map_sub , GLES200 , None )
} namespace EXT {
_extension ( GL , EXT , texture_filter_anisotropic , GLES200 , None ) // #41
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , EXT , texture_type_2_10_10_10_REV , GLES200 , GLES300 ) // #42
# endif
_extension ( GL , EXT , texture_format_BGRA8888 , GLES200 , None ) // #51
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , EXT , discard_framebuffer , GLES200 , GLES300 ) // #64
_extension ( GL , EXT , blend_minmax , GLES200 , GLES300 ) // #65
# endif
_extension ( GL , EXT , read_format_bgra , GLES200 , None ) // #66
_extension ( GL , EXT , debug_label , GLES200 , None ) // #98
_extension ( GL , EXT , debug_marker , GLES200 , None ) // #99
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , EXT , occlusion_query_boolean , GLES200 , GLES300 ) // #100
# endif
_extension ( GL , EXT , separate_shader_objects , GLES200 , None ) // #101
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , EXT , texture_rg , GLES200 , GLES300 ) // #103
# endif
_extension ( GL , EXT , sRGB , GLES200 , None ) // #105
_extension ( GL , EXT , multisampled_render_to_texture , GLES200 , None ) // #106
_extension ( GL , EXT , robustness , GLES200 , None ) // #107
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , EXT , texture_storage , GLES200 , GLES300 ) // #108
_extension ( GL , EXT , map_buffer_range , GLES200 , GLES300 ) // #121
# endif
_extension ( GL , EXT , disjoint_timer_query , GLES200 , None ) // #150
} namespace KHR {
_extension ( GL , KHR , debug , GLES200 , None ) // #118
} namespace NV {
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , NV , draw_buffers , GLES200 , GLES300 ) // #91
_extension ( GL , NV , fbo_color_attachments , GLES200 , GLES300 ) // #92
_extension ( GL , NV , read_buffer , GLES200 , GLES300 ) // #93
# endif
_extension ( GL , NV , read_buffer_front , GLES200 , None ) // #93
_extension ( GL , NV , read_depth , GLES200 , None ) // #94
_extension ( GL , NV , read_stencil , GLES200 , None ) // #94
_extension ( GL , NV , read_depth_stencil , GLES200 , None ) // #94
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , NV , framebuffer_blit , GLES200 , GLES300 ) // #142
_extension ( GL , NV , framebuffer_multisample , GLES200 , GLES300 ) // #143
# endif
_extension ( GL , NV , texture_border_clamp , GLES200 , None ) // #149
} namespace OES {
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , OES , depth24 , GLES200 , GLES300 ) // #24
# endif
_extension ( GL , OES , depth32 , GLES200 , None ) // #25
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , OES , element_index_uint , GLES200 , GLES300 ) // #26
# endif
_extension ( GL , OES , mapbuffer , GLES200 , None ) // #29
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , OES , rgb8_rgba8 , GLES200 , GLES300 ) // #30
# endif
_extension ( GL , OES , stencil1 , GLES200 , None ) // #31
_extension ( GL , OES , stencil4 , GLES200 , None ) // #32
_extension ( GL , OES , texture_3D , GLES200 , None ) // #34
# ifdef MAGNUM_TARGET_GLES2
_extension ( GL , OES , texture_half_float_linear , GLES200 , GLES300 ) // #35
_extension ( GL , OES , texture_float_linear , GLES200 , GLES300 ) // #35
_extension ( GL , OES , texture_half_float , GLES200 , GLES300 ) // #36
@ -261,6 +288,7 @@ namespace GL {
_extension ( GL , OES , vertex_array_object , GLES200 , GLES300 ) // #71
_extension ( GL , OES , required_internalformat , GLES200 , GLES300 ) // #115
_extension ( GL , OES , surfaceless_context , GLES200 , GLES300 ) // #116
# endif
}
# endif
}