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package/ci: we don't need SceneTools nor ShaderTools for ES builds.

Just the stuff that touches GL functionality in some way. Which
unfortunately means all of DebugTools and SceneGraph for debug
renderers, which then pull in also all of Primitives and all of
MeshTools.
pull/539/head
Vladimír Vondruš 4 years ago
parent
commit
18b6369c11
  1. 3
      package/ci/appveyor-desktop-gles.bat
  2. 2
      package/ci/unix-desktop-gles.sh

3
package/ci/appveyor-desktop-gles.bat

@ -28,6 +28,9 @@ cmake .. ^
-DTARGET_GLES2=%TARGET_GLES2% ^
-DTARGET_DESKTOP_GLES=ON ^
-DWITH_AUDIO=OFF ^
-DWITH_VK=OFF ^
-DWITH_SCENETOOLS=OFF ^
-DWITH_SHADERTOOLS=OFF ^
-DWITH_SDL2APPLICATION=OFF ^
-DWITH_WINDOWLESSWGLAPPLICATION=ON ^
-DWITH_WGLCONTEXT=ON ^

2
package/ci/unix-desktop-gles.sh

@ -26,6 +26,8 @@ cmake .. \
-DTARGET_GLES2=$TARGET_GLES2 \
-DWITH_AUDIO=OFF \
-DWITH_VK=OFF \
-DWITH_SCENETOOLS=OFF \
-DWITH_SHADERTOOLS=OFF \
-DWITH_GLFWAPPLICATION=ON \
-DWITH_SDL2APPLICATION=ON \
-DWITH_WINDOWLESS${PLATFORM_GL_API}APPLICATION=ON \

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