From 18d8b11ecd771c444cb72ec1671452afd2e7c644 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Wed, 20 Mar 2019 17:46:00 +0100 Subject: [PATCH] Doc++ --- doc/custom-buildsystems.dox | 1 + src/Magnum/Audio/Context.h | 4 ++-- src/Magnum/GL/Buffer.h | 4 ++-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/doc/custom-buildsystems.dox b/doc/custom-buildsystems.dox index ed82673ba..54e1472d9 100644 --- a/doc/custom-buildsystems.dox +++ b/doc/custom-buildsystems.dox @@ -29,6 +29,7 @@ namespace Magnum { @m_keyword{Using custom buildsystems,,} @m_keyword{Custom buildsystems,,} +@m_footernavigation While Magnum uses CMake as its primary buildsystem, it's possible to use Magnum with a custom buildsystem as well. The following guide will highlight the most diff --git a/src/Magnum/Audio/Context.h b/src/Magnum/Audio/Context.h index f3e8b2cdb..9d2aa7f4e 100644 --- a/src/Magnum/Audio/Context.h +++ b/src/Magnum/Audio/Context.h @@ -57,8 +57,8 @@ Encapsulates runtime information about OpenAL extension, such as name string, minimal required OpenAL version and version in which the extension was adopted to core. -See also @ref Audio::Extensions namespace, which contain compile-time information -about OpenAL extensions. +See also the @ref Audio::Extensions namespace, which contain compile-time +information about OpenAL extensions. */ class MAGNUM_AUDIO_EXPORT Extension { public: diff --git a/src/Magnum/GL/Buffer.h b/src/Magnum/GL/Buffer.h index 1b0d5be77..40fc66300 100644 --- a/src/Magnum/GL/Buffer.h +++ b/src/Magnum/GL/Buffer.h @@ -161,8 +161,8 @@ the buffer to desired size by passing @cpp nullptr @ce to @ref setData(), e.g.: Then you can map the buffer to client memory and operate with the memory directly. After you are done with the operation, call @ref unmap() to unmap the -buffer again. The @ref map() functions return a view on `char` array and you -may want to cast it to some useful type first using @ref Containers::arrayCast(): +buffer again. The @ref map() functions return a view on a @cpp char @ce array +and you may want to cast it to some useful type first using @ref Containers::arrayCast(): @snippet MagnumGL.cpp Buffer-map