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Platform: adapt SDL doc links to existence of SDL3.

pull/419/merge
Vladimír Vondruš 2 years ago
parent
commit
18dc7b8a38
  1. 8
      src/Magnum/Platform/Sdl2Application.h

8
src/Magnum/Platform/Sdl2Application.h

@ -293,7 +293,7 @@ SDL by default prevents the computer from powering off the or screen going to
sleep. While possibly useful for game-like use cases, it's generally
undesirable for regular applications. @ref Sdl2Application turns this behavior
off. You can restore SDL's default behavior by disabling the
[corresponding SDL hint](https://wiki.libsdl.org/CategoryHints) through an
[corresponding SDL hint](https://wiki.libsdl.org/SDL2/CategoryHints) through an
environment variable or through @cpp SDL_SetHint() @ce from your application.
@code{.sh}
@ -311,14 +311,14 @@ not terminate it either and you'd have to forcibly kill it instead. When using
SDL >= 2.0.4, @ref Sdl2Application turns this behavior off, making
@ref exitEvent() behave consistently with other application implementations
such as @ref GlfwApplication. You can turn this behavior back on by enabling
the [corresponding SDL hint](https://wiki.libsdl.org/SDL_HINT_NO_SIGNAL_HANDLERS)
the [corresponding SDL hint](https://wiki.libsdl.org/SDL2/SDL_HINT_NO_SIGNAL_HANDLERS)
through an environment variable:
@code{.sh}
SDL_NO_SIGNAL_HANDLERS=1 ./your-app
@endcode
See also the [SDL Wiki](https://wiki.libsdl.org/SDL_EventType#SDL_QUIT) for
See also the [SDL Wiki](https://wiki.libsdl.org/SDL2/SDL_EventType#SDL_QUIT) for
details.
@subsection Platform-Sdl2Application-platform-specific-linux Linux specifics
@ -327,7 +327,7 @@ SDL by default attempts to disable compositing, which may cause ugly flickering
for non-fullscreen apps (KWin, among others, is known to respect this setting).
When using SDL >= 2.0.8, @ref Sdl2Application turns this behavior off, keeping
the compositor running to avoid the flicker. You can turn this behavior back on
by enabling the [corresponding SDL hint](https://wiki.libsdl.org/CategoryHints)
by enabling the [corresponding SDL hint](https://wiki.libsdl.org/SDL2/CategoryHints)
through an environment variable or through @cpp SDL_SetHint() @ce from your
application.

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