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DebugTools: added missing 3D alternatives.

They are implemented internally, but I somehow forgot to add them to the
switch.
pull/7/head
Vladimír Vondruš 13 years ago
parent
commit
196c68ccf1
  1. 12
      src/DebugTools/ShapeRenderer.cpp

12
src/DebugTools/ShapeRenderer.cpp

@ -47,8 +47,18 @@ template<> void createDebugMesh(ShapeRenderer<2>* renderer, Physics::AbstractSha
}
}
template<> void createDebugMesh(ShapeRenderer<3>*, Physics::AbstractShape<3>* shape) {
template<> void createDebugMesh(ShapeRenderer<3>* renderer, Physics::AbstractShape<3>* shape) {
switch(shape->type()) {
case Physics::AbstractShape3D::Type::AxisAlignedBox:
renderer->renderers.push_back(new Implementation::AxisAlignedBoxRenderer<3>(*static_cast<Physics::AxisAlignedBox3D*>(shape)));
case Physics::AbstractShape3D::Type::Box:
renderer->renderers.push_back(new Implementation::BoxRenderer<3>(*static_cast<Physics::Box3D*>(shape)));
break;
case Physics::AbstractShape3D::Type::ShapeGroup: {
Physics::ShapeGroup3D* group = static_cast<Physics::ShapeGroup3D*>(shape);
if(group->first()) createDebugMesh(renderer, group->first());
if(group->second()) createDebugMesh(renderer, group->second());
} break;
default:
Warning() << "DebugTools::ShapeRenderer3D::createShapeRenderer(): type" << shape->type() << "not implemented";
}

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