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@ -154,7 +154,7 @@ auto b = Matrix4::reflection(axis.normalized());
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Scaling and reflection is also done relative to origin, you can use method |
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mentioned above to scale or reflect around arbitrary point. |
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Sscaling and reflection can be (to some extent) also represented by complex |
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Scaling and reflection can be (to some extent) also represented by complex |
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numbers and quaternions, but it has some bad properties and would make some |
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operations more expensive, so it's not implemented. |
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