Browse Source

Platform: put the limit into proper section.

pull/132/head
Vladimír Vondruš 10 years ago
parent
commit
19d9fb452d
  1. 2
      src/Magnum/Platform/magnum-info.cpp

2
src/Magnum/Platform/magnum-info.cpp

@ -492,6 +492,7 @@ MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplicat
#endif
_l(Buffer::uniformOffsetAlignment())
_l(Buffer::maxUniformBindings())
_l(Shader::maxUniformBlocks(Shader::Type::Vertex))
_l(Shader::maxUniformBlocks(Shader::Type::TessellationControl))
_l(Shader::maxUniformBlocks(Shader::Type::TessellationEvaluation))
@ -516,7 +517,6 @@ MagnumInfo::MagnumInfo(const Arguments& arguments): Platform::WindowlessApplicat
_h(EXT::gpu_shader4)
#endif
_l(Buffer::maxUniformBindings())
_l(AbstractShaderProgram::minTexelOffset())
_l(AbstractShaderProgram::maxTexelOffset())
}

Loading…
Cancel
Save