From 1a092604217f9217c8664b3e9d959922e9a08463 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 14 Sep 2014 17:44:30 +0200 Subject: [PATCH] doc: cleaned up GL support table to have the col separator at tab stop. --- doc/opengl-support.dox | 388 ++++++++++++++++++++--------------------- 1 file changed, 194 insertions(+), 194 deletions(-) diff --git a/doc/opengl-support.dox b/doc/opengl-support.dox index bf3a367c4..ec28d2023 100644 --- a/doc/opengl-support.dox +++ b/doc/opengl-support.dox @@ -51,174 +51,174 @@ following: @todo Add @extension{ARB,depth_buffer_float} and implement the missing @fn_gl{DepthRange} function, but keep (and implement) @extension{NV,depth_buffer_float} for non-linear depth buffer @todo @extension{ARB,half_float_pixel}, @extension{ARB,half_float_vertex}? -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,map_buffer_range} | done -@extension{ARB,color_buffer_float} | | -@extension{ARB,half_float_pixel} | done -@extension{ARB,texture_float} | done -@extension{ARB,depth_buffer_float} | done -@extension{ARB,texture_rg} | done -@extension{ARB,vertex_array_object} | done -@extension{ARB,framebuffer_object} | done -@extension{EXT,gpu_shader4} | done -@extension{EXT,packed_float} | done -@extension{EXT,texture_array} | done -@extension{EXT,texture_compression_rgtc} | done -@extension{EXT,texture_shared_exponent} | done -@extension{EXT,framebuffer_sRGB} | | -@extension{EXT,draw_buffers2} | | -@extension{EXT,texture_integer} | done (GL 3.0 subset) -@extension{EXT,transform_feedback} | | -@extension{NV,half_float} | done (GL 3.0 subset) -@extension{NV,depth_buffer_float} | | -@extension{NV,conditional_render} | done +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,map_buffer_range} | done +@extension{ARB,color_buffer_float} | | +@extension{ARB,half_float_pixel} | done +@extension{ARB,texture_float} | done +@extension{ARB,depth_buffer_float} | done +@extension{ARB,texture_rg} | done +@extension{ARB,vertex_array_object} | done +@extension{ARB,framebuffer_object} | done +@extension{EXT,gpu_shader4} | done +@extension{EXT,packed_float} | done +@extension{EXT,texture_array} | done +@extension{EXT,texture_compression_rgtc} | done +@extension{EXT,texture_shared_exponent} | done +@extension{EXT,framebuffer_sRGB} | | +@extension{EXT,draw_buffers2} | | +@extension{EXT,texture_integer} | done (GL 3.0 subset) +@extension{EXT,transform_feedback} | | +@extension{NV,half_float} | done (GL 3.0 subset) +@extension{NV,depth_buffer_float} | | +@extension{NV,conditional_render} | done @subsection opengl-support-31 OpenGL 3.1 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,texture_rectangle} | done -@extension{ARB,draw_instanced} | done -@extension{ARB,texture_buffer_object} | done -@extension{ARB,uniform_buffer_object} | missing uniform block binding -@extension{ARB,copy_buffer} | done -@extension{EXT,texture_snorm} | done -@extension{NV,primitive_restart} | | +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,texture_rectangle} | done +@extension{ARB,draw_instanced} | done +@extension{ARB,texture_buffer_object} | done +@extension{ARB,uniform_buffer_object} | missing uniform block binding +@extension{ARB,copy_buffer} | done +@extension{EXT,texture_snorm} | done +@extension{NV,primitive_restart} | | @subsection opengl-support-32 OpenGL 3.2 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,geometry_shader4} | missing layered attachments -@extension{ARB,depth_clamp} | done -@extension{ARB,draw_elements_base_vertex} | done -@extension{ARB,fragment_coord_conventions} | done (shading language only) -@extension{ARB,provoking_vertex} | done -@extension{ARB,seamless_cube_map} | done -@extension{ARB,sync} | | -@extension{ARB,texture_multisample} | missing sample location queries and sample mask -@extension{ARB,vertex_array_bgra} | done +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,geometry_shader4} | missing layered attachments +@extension{ARB,depth_clamp} | done +@extension{ARB,draw_elements_base_vertex} | done +@extension{ARB,fragment_coord_conventions} | done (shading language only) +@extension{ARB,provoking_vertex} | done +@extension{ARB,seamless_cube_map} | done +@extension{ARB,sync} | | +@extension{ARB,texture_multisample} | missing sample location queries and sample mask +@extension{ARB,vertex_array_bgra} | done @subsection opengl-support-33 OpenGL 3.3 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,instanced_arrays} | done -@extension{ARB,blend_func_extended} | done -@extension{ARB,explicit_attrib_location} | done (shading language only) -@extension{ARB,occlusion_query2} | done -@extension{ARB,sampler_objects} | | -@extension{ARB,shader_bit_encoding} | done (shading language only) -@extension{ARB,texture_rgb10_a2ui} | done -@extension{ARB,texture_swizzle} | done -@extension{ARB,timer_query} | missing direct query -@extension{ARB,vertex_type_2_10_10_10_rev} | done +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,instanced_arrays} | done +@extension{ARB,blend_func_extended} | done +@extension{ARB,explicit_attrib_location} | done (shading language only) +@extension{ARB,occlusion_query2} | done +@extension{ARB,sampler_objects} | | +@extension{ARB,shader_bit_encoding} | done (shading language only) +@extension{ARB,texture_rgb10_a2ui} | done +@extension{ARB,texture_swizzle} | done +@extension{ARB,timer_query} | missing direct query +@extension{ARB,vertex_type_2_10_10_10_rev} | done @subsection opengl-support-40 OpenGL 4.0 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,draw_buffers_blend} | | -@extension{ARB,sample_shading} | | -@extension{ARB,texture_cube_map_array} | done -@extension{ARB,texture_gather} | missing limit queries -@extension{ARB,texture_query_lod} | done (shading language only) -@extension{ARB,draw_indirect} | | -@extension{ARB,gpu_shader5} | missing limit queries -@extension{ARB,gpu_shader_fp64} | done -@extension{ARB,shader_subroutine} | | -@extension{ARB,tessellation_shader} | missing some limit queries and patch parameter specification function -@extension{ARB,texture_buffer_object_rgb32} | done -@extension{ARB,transform_feedback2} | | -@extension{ARB,transform_feedback3} | | +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,draw_buffers_blend} | | +@extension{ARB,sample_shading} | | +@extension{ARB,texture_cube_map_array} | done +@extension{ARB,texture_gather} | missing limit queries +@extension{ARB,texture_query_lod} | done (shading language only) +@extension{ARB,draw_indirect} | | +@extension{ARB,gpu_shader5} | missing limit queries +@extension{ARB,gpu_shader_fp64} | done +@extension{ARB,shader_subroutine} | | +@extension{ARB,tessellation_shader} | missing some limit queries and patch parameter specification function +@extension{ARB,texture_buffer_object_rgb32} | done +@extension{ARB,transform_feedback2} | | +@extension{ARB,transform_feedback3} | | @subsection opengl-support-41 OpenGL 4.1 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,ES2_compatibility} | only float depth clear -@extension{ARB,get_program_binary} | | -@extension{ARB,separate_shader_objects} | only direct uniform binding -@extension{ARB,shader_precision} | done (shading language only) -@extension{ARB,vertex_attrib_64bit} | done -@extension{ARB,viewport_array} | | +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,ES2_compatibility} | only float depth clear +@extension{ARB,get_program_binary} | | +@extension{ARB,separate_shader_objects} | only direct uniform binding +@extension{ARB,shader_precision} | done (shading language only) +@extension{ARB,vertex_attrib_64bit} | done +@extension{ARB,viewport_array} | | @subsection opengl-support-42 OpenGL 4.2 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,texture_compression_bptc} | done -@extension{ARB,base_instance} | done -@extension{ARB,shading_language_420pack} | done (shading language only) +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,texture_compression_bptc} | done +@extension{ARB,base_instance} | done +@extension{ARB,shading_language_420pack} | done (shading language only) @extension{ARB,transform_feedback_instanced} | | @extension{ARB,compressed_texture_pixel_storage} | | -@extension{ARB,conservative_depth} | done (shading language only) -@extension{ARB,internalformat_query} | | -@extension{ARB,map_buffer_alignment} | done -@extension{ARB,shader_atomic_counters} | done -@extension{ARB,shader_image_load_store} | | -@extension{ARB,shading_language_packing} | done (shading language only) -@extension{ARB,texture_storage} | done +@extension{ARB,conservative_depth} | done (shading language only) +@extension{ARB,internalformat_query} | | +@extension{ARB,map_buffer_alignment} | done +@extension{ARB,shader_atomic_counters} | done +@extension{ARB,shader_image_load_store} | | +@extension{ARB,shading_language_packing} | done (shading language only) +@extension{ARB,texture_storage} | done @subsection opengl-support-43 OpenGL 4.3 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,arrays_of_arrays} | done (shading language only) -@extension{ARB,ES3_compatibility} | only conservative sample query -@extension{ARB,clear_buffer_object} | | -@extension{ARB,compute_shader} | | -@extension{ARB,copy_image} | | -@extension{KHR,debug} (also in ES) | missing log retrieval, sync, pipeline, transform feedback and sampler label and debug groups -@extension{ARB,explicit_uniform_location} | done -@extension{ARB,fragment_layer_viewport} | done (shading language only) -@extension{ARB,framebuffer_no_attachments} | | -@extension{ARB,internalformat_query2} | | -@extension{ARB,invalidate_subdata} | done -@extension{ARB,multi_draw_indirect} | | -@extension{ARB,program_interface_query} | | +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,arrays_of_arrays} | done (shading language only) +@extension{ARB,ES3_compatibility} | only conservative sample query +@extension{ARB,clear_buffer_object} | | +@extension{ARB,compute_shader} | | +@extension{ARB,copy_image} | | +@extension{KHR,debug} (also in ES) | missing log retrieval, sync, pipeline, transform feedback and sampler label and debug groups +@extension{ARB,explicit_uniform_location} | done +@extension{ARB,fragment_layer_viewport} | done (shading language only) +@extension{ARB,framebuffer_no_attachments} | | +@extension{ARB,internalformat_query2} | | +@extension{ARB,invalidate_subdata} | done +@extension{ARB,multi_draw_indirect} | | +@extension{ARB,program_interface_query} | | @extension{ARB,robust_buffer_access_behavior} | done (nothing to do) -@extension{ARB,shader_image_size} | done (shading language only) +@extension{ARB,shader_image_size} | done (shading language only) @extension{ARB,shader_storage_buffer_object} | only limit queries -@extension{ARB,stencil_texturing} | done -@extension{ARB,texture_buffer_range} | done -@extension{ARB,texture_query_levels} | done (shading language only) -@extension{ARB,texture_storage_multisample} | done -@extension{ARB,texture_view} | | -@extension{ARB,vertex_attrib_binding} | | +@extension{ARB,stencil_texturing} | done +@extension{ARB,texture_buffer_range} | done +@extension{ARB,texture_query_levels} | done (shading language only) +@extension{ARB,texture_storage_multisample} | done +@extension{ARB,texture_view} | | +@extension{ARB,vertex_attrib_binding} | | @subsection opengl-support-44 OpenGL 4.4 @todo Also fallback to @extension{AMD,query_buffer_object} @todo @extension{AMD,pinned_memory} "fallback" for @extension{ARB,buffer_storage} -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,buffer_storage} | | -@extension{ARB,clear_texture} | | -@extension{ARB,enhanced_layouts} | done (shading language only) -@extension{ARB,multi_bind} | only texture and buffer binding -@extension{ARB,query_buffer_object} | | +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,buffer_storage} | | +@extension{ARB,clear_texture} | | +@extension{ARB,enhanced_layouts} | done (shading language only) +@extension{ARB,multi_bind} | only texture and buffer binding +@extension{ARB,query_buffer_object} | | @extension{ARB,texture_mirror_clamp_to_edge} | done -@extension{ARB,texture_stencil8} | done -@extension{ARB,vertex_type_10f_11f_11f_rev} | done +@extension{ARB,texture_stencil8} | done +@extension{ARB,vertex_type_10f_11f_11f_rev} | done @subsection opengl-support-45 OpenGL 4.5 -%Extension | Status --------------------------------------------- | ------ -@extension{ARB,ES3_1_compatibility} | | -@extension{ARB,clip_control} | | -@extension{ARB,conditional_render_inverted} | done -@extension{ARB,cull_distance} | | -@extension{ARB,derivative_control} | done (shading language only) -@extension{ARB,direct_state_access} | object creation subset only -@extension{ARB,get_texture_sub_image} | | +%Extension | Status +------------------------------------------- | ------ +@extension{ARB,ES3_1_compatibility} | | +@extension{ARB,clip_control} | | +@extension{ARB,conditional_render_inverted} | done +@extension{ARB,cull_distance} | | +@extension{ARB,derivative_control} | done (shading language only) +@extension{ARB,direct_state_access} | object creation subset only +@extension{ARB,get_texture_sub_image} | | @extension{ARB,shader_texture_image_samples} | done (shading language only) -@extension{ARB,texture_barrier} | | +@extension{ARB,texture_barrier} | | @extension{KHR,context_flush_control} (also in ES) | | -@extension{KHR,robustness} (also in ES) | | +@extension{KHR,robustness} (also in ES) | | @subsection opengl-support-extensions OpenGL extensions @@ -226,20 +226,20 @@ following: @todo @extension{ATI,meminfo}, @extension{NVX,gpu_memory_info}, GPU temperature @todo @extension{AMD,performance_monitor}, @extension{INTEL,performance_query} -%Extension | Status --------------------------------------------- | ------ -@extension{AMD,vertex_shader_layer} | done (shading language only) -@extension{AMD,shader_trinary_minmax} | done (shading language only) -@extension{ARB,robustness} | done -@extension{ATI,texture_mirror_once} | done (GL 4.4 subset) +%Extension | Status +------------------------------------------- | ------ +@extension{AMD,vertex_shader_layer} | done (shading language only) +@extension{AMD,shader_trinary_minmax} | done (shading language only) +@extension{ARB,robustness} | done +@extension{ATI,texture_mirror_once} | done (GL 4.4 subset) @extension{EXT,texture_filter_anisotropic} (also in ES) | done -@extension{EXT,texture_mirror_clamp} | only GL 4.4 subset -@extension{EXT,direct_state_access} | done for implemented functionality +@extension{EXT,texture_mirror_clamp} | only GL 4.4 subset +@extension{EXT,direct_state_access} | done for implemented functionality @extension{EXT,texture_sRGB_decode} (also in ES) | done @extension{EXT,shader_integer_mix} (also in ES) | done (shading language only) -@extension2{EXT,debug_label} (also in ES) | missing pipeline, transform feedback and sampler label -@extension2{EXT,debug_marker} (also in ES) | missing marker groups -@extension{GREMEDY,string_marker} | done +@extension2{EXT,debug_label} (also in ES) | missing pipeline, transform feedback and sampler label +@extension2{EXT,debug_marker} (also in ES) | missing marker groups +@extension{GREMEDY,string_marker} | done @subsection opengl-support-es20 OpenGL ES 2.0 @@ -258,50 +258,50 @@ supported. @subsection opengl-support-es30-extensions OpenGL ES 2.0 extensions to match ES 3.0 functionality -%Extension | Status --------------------------------------------- | ------ -@es_extension{ANGLE,framebuffer_blit} | done +%Extension | Status +------------------------------------------- | ------ +@es_extension{ANGLE,framebuffer_blit} | done @es_extension{ANGLE,framebuffer_multisample} | done -@es_extension{ANGLE,instanced_arrays} | done -@es_extension{ANGLE,depth_texture} | done +@es_extension{ANGLE,instanced_arrays} | done +@es_extension{ANGLE,depth_texture} | done @es_extension{APPLE,framebuffer_multisample} | done (ES 3.0 subset) -@es_extension{APPLE,texture_max_level} | done -@es_extension{ARM,rgba8} | done +@es_extension{APPLE,texture_max_level} | done +@es_extension{ARM,rgba8} | done @es_extension{EXT,texture_type_2_10_10_10_REV} | done -@es_extension{EXT,discard_framebuffer} | done +@es_extension{EXT,discard_framebuffer} | done @es_extension2{EXT,blend_minmax,blend_minmax} | done -@es_extension{EXT,shader_texture_lod} | done (shading language only) -@es_extension{EXT,occlusion_query_boolean} | done -@es_extension{EXT,shadow_samplers} | done -@es_extension{EXT,texture_rg} | done -@es_extension{EXT,texture_storage} | done -@es_extension{EXT,map_buffer_range} | done -@es_extension{EXT,instanced_arrays} | done +@es_extension{EXT,shader_texture_lod} | done (shading language only) +@es_extension{EXT,occlusion_query_boolean} | done +@es_extension{EXT,shadow_samplers} | done +@es_extension{EXT,texture_rg} | done +@es_extension{EXT,texture_storage} | done +@es_extension{EXT,map_buffer_range} | done +@es_extension{EXT,instanced_arrays} | done @es_extension2{EXT,draw_instanced,draw_instanced} | done -@es_extension{NV,draw_buffers} | done -@es_extension{NV,fbo_color_attachments} | done -@es_extension{NV,read_buffer} | done -@es_extension{NV,draw_instanced} | done -@es_extension{NV,framebuffer_blit} | done -@es_extension{NV,framebuffer_multisample} | done -@es_extension{NV,instanced_arrays} | done -@es_extension{NV,shadow_samplers_array} | done (shading language only) -@es_extension{NV,shadow_samplers_cube} | done (shading language only) -@es_extension{OES,depth24} | done -@es_extension{OES,element_index_uint} | done -@es_extension{OES,rgb8_rgba8} | done (desktop-compatible subset) -@es_extension{OES,texture_3D} | done +@es_extension{NV,draw_buffers} | done +@es_extension{NV,fbo_color_attachments} | done +@es_extension{NV,read_buffer} | done +@es_extension{NV,draw_instanced} | done +@es_extension{NV,framebuffer_blit} | done +@es_extension{NV,framebuffer_multisample} | done +@es_extension{NV,instanced_arrays} | done +@es_extension{NV,shadow_samplers_array} | done (shading language only) +@es_extension{NV,shadow_samplers_cube} | done (shading language only) +@es_extension{OES,depth24} | done +@es_extension{OES,element_index_uint} | done +@es_extension{OES,rgb8_rgba8} | done (desktop-compatible subset) +@es_extension{OES,texture_3D} | done @es_extension2{OES,texture_half_float_linear,OES_texture_float_linear} | done -@es_extension{OES,texture_float_linear} | done +@es_extension{OES,texture_float_linear} | done @es_extension2{OES,texture_half_float,OES_texture_float} | done -@es_extension{OES,texture_float} | done -@es_extension{OES,vertex_half_float} | done -@es_extension{OES,packed_depth_stencil} | done -@es_extension{OES,depth_texture} | done -@es_extension{OES,standard_derivatives} | done -@es_extension{OES,vertex_array_object} | done -@es_extension{OES,required_internalformat} | done (desktop-compatible subset) -@es_extension{OES,surfaceless_context} | done +@es_extension{OES,texture_float} | done +@es_extension{OES,vertex_half_float} | done +@es_extension{OES,packed_depth_stencil} | done +@es_extension{OES,depth_texture} | done +@es_extension{OES,standard_derivatives} | done +@es_extension{OES,vertex_array_object} | done +@es_extension{OES,required_internalformat} | done (desktop-compatible subset) +@es_extension{OES,surfaceless_context} | done @subsection opengl-support-es-extensions OpenGL ES extensions to match desktop functionality @@ -311,27 +311,27 @@ Only extensions not already listed in above tables are included here. @todo Support also IMG_multisampled_render_to_texture? It has different enum values (!) -%Extension | Status --------------------------------------------- | ------ +%Extension | Status +------------------------------------------- | ------ @es_extension{APPLE,texture_format_BGRA8888} | done -@es_extension{CHROMIUM,map_sub} | only buffer mapping -@es_extension{EXT,texture_format_BGRA8888} | done -@es_extension{EXT,read_format_bgra} | done +@es_extension{CHROMIUM,map_sub} | only buffer mapping +@es_extension{EXT,texture_format_BGRA8888} | done +@es_extension{EXT,read_format_bgra} | done @es_extension2{EXT,multi_draw_arrays,multi_draw_arrays} | done -@es_extension{EXT,disjoint_timer_query} | only time elapsed query -@es_extension{EXT,separate_shader_objects} | only direct uniform binding -@es_extension{EXT,sRGB} | done +@es_extension{EXT,disjoint_timer_query} | only time elapsed query +@es_extension{EXT,separate_shader_objects} | only direct uniform binding +@es_extension{EXT,sRGB} | done @es_extension{EXT,multisampled_render_to_texture} | only renderbuffer storage -@es_extension{EXT,robustness} | done +@es_extension{EXT,robustness} | done @es_extension2{NV,read_buffer_front,NV_read_buffer} | done @es_extension2{NV,read_depth,NV_read_depth_stencil} | done @es_extension2{NV,read_stencil,NV_read_depth_stencil} | done -@es_extension{NV,read_depth_stencil} | done -@es_extension{NV,texture_border_clamp} | done -@es_extension{OES,depth32} | done -@es_extension{OES,mapbuffer} | done -@es_extension{OES,stencil1} | done -@es_extension{OES,stencil4} | done +@es_extension{NV,read_depth_stencil} | done +@es_extension{NV,texture_border_clamp} | done +@es_extension{OES,depth32} | done +@es_extension{OES,mapbuffer} | done +@es_extension{OES,stencil1} | done +@es_extension{OES,stencil4} | done @section opengl-unsupported Unsupported OpenGL features