diff --git a/src/Magnum/Shaders/Test/PhongGLTest.cpp b/src/Magnum/Shaders/Test/PhongGLTest.cpp index fd6b5bbec..cf643aa6f 100644 --- a/src/Magnum/Shaders/Test/PhongGLTest.cpp +++ b/src/Magnum/Shaders/Test/PhongGLTest.cpp @@ -3755,8 +3755,6 @@ void PhongGLTest::renderLightCulling() { .setDiffuseColor(0xccffcc_rgbf) .setSpecularColor(0x6666ff_rgbf) }}; - /* Put one light into the first 32-bit component, one into the second to - test that both halves are checked correctly */ PhongLightUniform lights[64]; lights[57] = PhongLightUniform{} .setPosition({-3.0f, -3.0f, 2.0f, 0.0f})