From 1a337967848e6267dca1be762ec2e2b5414b1a38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Mon, 13 Mar 2023 12:39:02 +0100 Subject: [PATCH] Shaders: um what was this comment about, even? Probably some leftover from when I tried a bitmask-based approach (which failed to deliver as it was too slow to iterate through in the shader)? Uhh. --- src/Magnum/Shaders/Test/PhongGLTest.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/Magnum/Shaders/Test/PhongGLTest.cpp b/src/Magnum/Shaders/Test/PhongGLTest.cpp index fd6b5bbec..cf643aa6f 100644 --- a/src/Magnum/Shaders/Test/PhongGLTest.cpp +++ b/src/Magnum/Shaders/Test/PhongGLTest.cpp @@ -3755,8 +3755,6 @@ void PhongGLTest::renderLightCulling() { .setDiffuseColor(0xccffcc_rgbf) .setSpecularColor(0x6666ff_rgbf) }}; - /* Put one light into the first 32-bit component, one into the second to - test that both halves are checked correctly */ PhongLightUniform lights[64]; lights[57] = PhongLightUniform{} .setPosition({-3.0f, -3.0f, 2.0f, 0.0f})