diff --git a/src/Magnum/Shaders/Test/FlatGLTest.cpp b/src/Magnum/Shaders/Test/FlatGLTest.cpp index b2581c749..f962d0913 100644 --- a/src/Magnum/Shaders/Test/FlatGLTest.cpp +++ b/src/Magnum/Shaders/Test/FlatGLTest.cpp @@ -217,7 +217,8 @@ constexpr struct { /* SwiftShader has 256 uniform vectors at most, per-draw is 4+1 in 3D case and 3+1 in 2D, per-material 2 */ {"multiple materials, draws", FlatGL2D::Flag::UniformBuffers, 8, 48}, - {"texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation, 1, 1}, + {"textured", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured, 1, 1}, + {"textured + texture transformation", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::Textured|FlatGL2D::Flag::TextureTransformation, 1, 1}, {"alpha mask", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::AlphaMask, 1, 1}, {"object ID", FlatGL2D::Flag::UniformBuffers|FlatGL2D::Flag::ObjectId, 1, 1}, {"multidraw with all the things", FlatGL2D::Flag::MultiDraw|FlatGL2D::Flag::TextureTransformation|FlatGL2D::Flag::Textured|FlatGL2D::Flag::AlphaMask|FlatGL2D::Flag::ObjectId|FlatGL2D::Flag::InstancedTextureOffset|FlatGL2D::Flag::InstancedTransformation|FlatGL2D::Flag::InstancedObjectId, 8, 48}