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@ -1060,9 +1060,9 @@ class MAGNUM_SHADERS_EXPORT PhongGL: public GL::AbstractShaderProgram {
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_shininessUniform{7}, |
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_normalTextureScaleUniform{8}, |
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_alphaMaskUniform{9}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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Int _objectIdUniform{10}; |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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Int _objectIdUniform{10}; |
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#endif |
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Int _lightPositionsUniform{11}, |
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_lightColorsUniform, /* 11 + lightCount, set in the constructor */ |
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_lightSpecularColorsUniform, /* 11 + 2*lightCount */ |
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