diff --git a/doc/changelog.dox b/doc/changelog.dox index 7d217fcb3..53821d3a9 100644 --- a/doc/changelog.dox +++ b/doc/changelog.dox @@ -114,7 +114,7 @@ See also: happening during EGL initialization in recent NVidia drivers. See @ref opengl-workarounds and [mosra/magnum#491](https://github.com/mosra/magnum/pull/491) for more information. -- A new @cpp "angle-chatty-shader-compiler" @ce workarounds for silencing +- A new @cpp "angle-chatty-shader-compiler" @ce workaround for silencing useless linker output on ANGLE. See @ref opengl-workarounds for more information. diff --git a/src/Magnum/GL/Implementation/driverSpecific.cpp b/src/Magnum/GL/Implementation/driverSpecific.cpp index b03749699..929b9c935 100644 --- a/src/Magnum/GL/Implementation/driverSpecific.cpp +++ b/src/Magnum/GL/Implementation/driverSpecific.cpp @@ -47,7 +47,8 @@ constexpr Containers::StringView KnownWorkarounds[]{ #if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) /* ANGLE's shader linker insists on returning a message consisting of a single newline on success, causing annoying noise in the console. Similar to - "intel-windows-chatty-shader-compiler". */ + "intel-windows-chatty-shader-compiler". Not present on WebGL, apparently + browsers filter the noise out on their own. */ "angle-chatty-shader-compiler"_s, #endif