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Don't use deprecated enum values.

Thanks, Clang.
pull/107/head
Vladimír Vondruš 11 years ago
parent
commit
1f063b7180
  1. 2
      doc/generated/shaders.cpp
  2. 54
      src/Magnum/Test/FramebufferGLTest.cpp

2
doc/generated/shaders.cpp

@ -111,7 +111,7 @@ int ShaderVisualizer::exec() {
multisampleFramebuffer.attachRenderbuffer(Framebuffer::ColorAttachment{0}, multisampleColor)
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, multisampleDepth)
.bind();
CORRADE_INTERNAL_ASSERT(multisampleFramebuffer.checkStatus(FramebufferTarget::ReadDraw) == Framebuffer::Status::Complete);
CORRADE_INTERNAL_ASSERT(multisampleFramebuffer.checkStatus(FramebufferTarget::Draw) == Framebuffer::Status::Complete);
Renderbuffer color;
color.setStorage(RenderbufferFormat::RGBA8, ImageSize);

54
src/Magnum/Test/FramebufferGLTest.cpp

@ -270,7 +270,8 @@ void FramebufferGLTest::attachRenderbuffer() {
}
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
void FramebufferGLTest::attachRenderbufferMultisample() {
@ -307,7 +308,8 @@ void FramebufferGLTest::attachRenderbufferMultisample() {
#endif
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#ifndef MAGNUM_TARGET_GLES
@ -326,7 +328,8 @@ void FramebufferGLTest::attachTexture1D() {
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#endif
@ -386,7 +389,8 @@ void FramebufferGLTest::attachTexture2D() {
#endif
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
void FramebufferGLTest::attachTexture3D() {
@ -409,7 +413,8 @@ void FramebufferGLTest::attachTexture3D() {
framebuffer.attachTextureLayer(Framebuffer::ColorAttachment(0), color, 0, 0);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#ifndef MAGNUM_TARGET_GLES
@ -428,7 +433,8 @@ void FramebufferGLTest::attachTexture1DArray() {
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#endif
@ -452,7 +458,8 @@ void FramebufferGLTest::attachTexture2DArray() {
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#endif
@ -479,7 +486,8 @@ void FramebufferGLTest::attachTexture2DMultisample() {
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#endif
@ -501,7 +509,8 @@ void FramebufferGLTest::attachTexture2DMultisampleArray() {
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 3);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
void FramebufferGLTest::attachRectangleTexture() {
@ -521,7 +530,8 @@ void FramebufferGLTest::attachRectangleTexture() {
.attachTexture(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#endif
@ -571,7 +581,8 @@ void FramebufferGLTest::attachCubeMapTexture() {
#endif
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#ifndef MAGNUM_TARGET_GLES
@ -592,7 +603,8 @@ void FramebufferGLTest::attachCubeMapTextureArray() {
.attachTextureLayer(Framebuffer::BufferAttachment::DepthStencil, depthStencil, 0, 3);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
#endif
@ -640,7 +652,8 @@ void FramebufferGLTest::multipleColorOutputs() {
}
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
}
void FramebufferGLTest::clear() {
@ -731,7 +744,8 @@ void FramebufferGLTest::invalidateSub() {
.attachRenderbuffer(Framebuffer::BufferAttachment::Depth, depth);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
framebuffer.invalidate({Framebuffer::InvalidationAttachment::Depth, Framebuffer::ColorAttachment(0)},
{{32, 16}, {79, 64}});
@ -781,7 +795,8 @@ void FramebufferGLTest::read() {
}
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17)));
Renderer::setClearDepth(Math::normalize<Float, UnsignedShort>(48352));
@ -857,7 +872,8 @@ void FramebufferGLTest::readBuffer() {
.attachRenderbuffer(Framebuffer::BufferAttachment::DepthStencil, depthStencil);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(framebuffer.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17)));
Renderer::setClearDepth(Math::normalize<Float, UnsignedShort>(48352));
@ -901,8 +917,10 @@ void FramebufferGLTest::blit() {
b.attachRenderbuffer(Framebuffer::ColorAttachment(0), colorB);
MAGNUM_VERIFY_NO_ERROR();
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(b.checkStatus(FramebufferTarget::ReadDraw), Framebuffer::Status::Complete);
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(a.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
CORRADE_COMPARE(b.checkStatus(FramebufferTarget::Read), Framebuffer::Status::Complete);
CORRADE_COMPARE(b.checkStatus(FramebufferTarget::Draw), Framebuffer::Status::Complete);
/* Clear first with some color and second with another */
Renderer::setClearColor(Math::normalize<Color4>(Color4ub(128, 64, 32, 17)));

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