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With the workarounds moved to the GL::Shader class itself, it's just a complicated wrapper for adding the compatibility.glsl file and a rather strange way to define a file-local helper for resource import on static builds. Do that directly instead.pull/168/head
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#ifndef Magnum_Shaders_Implementation_CreateCompatibilityShader_h |
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#define Magnum_Shaders_Implementation_CreateCompatibilityShader_h |
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/*
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <Corrade/Containers/StringView.h> |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "Magnum/GL/Shader.h" |
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/* Enable only when compiling Shaders library and thus work around
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"static symbol not used" warning when using this file for TextureTools */ |
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#if defined(MAGNUM_BUILD_STATIC) && defined(MAGNUM_SHADERS_EXPORT) |
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static void importShaderResources() { |
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CORRADE_RESOURCE_INITIALIZE(MagnumShaders_RESOURCES_GL) |
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} |
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#endif |
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namespace Magnum { namespace Shaders { namespace Implementation { |
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inline GL::Shader createCompatibilityShader(const Utility::Resource& rs, GL::Version version, GL::Shader::Type type) { |
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using namespace Containers::Literals; |
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GL::Shader shader(version, type); |
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shader.addSource(rs.getString("compatibility.glsl"_s)); |
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return shader; |
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} |
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}}} |
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#endif |
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