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external: updated OpenGL headers with ES 3.2 extensions.

pull/231/head
Vladimír Vondruš 9 years ago
parent
commit
1f87ab7288
  1. 13
      src/MagnumExternal/OpenGL/GLES2/Emscripten/extensions.txt
  2. 25
      src/MagnumExternal/OpenGL/GLES2/extensions.txt
  3. 273
      src/MagnumExternal/OpenGL/GLES2/flextGL.h
  4. 51
      src/MagnumExternal/OpenGL/GLES2/flextGLEmscripten.h
  5. 273
      src/MagnumExternal/OpenGL/GLES2/flextGLWindowsDesktop.h
  6. 2
      src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt
  7. 56
      src/MagnumExternal/OpenGL/GLES3/extensions.txt
  8. 46
      src/MagnumExternal/OpenGL/GLES3/flextGL.cpp
  9. 615
      src/MagnumExternal/OpenGL/GLES3/flextGL.h
  10. 24
      src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h
  11. 46
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp
  12. 92
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp
  13. 46
      src/MagnumExternal/OpenGL/GLES3/flextGLPlatformWindowsDesktop.cpp
  14. 46
      src/MagnumExternal/OpenGL/GLES3/flextGLWindowsDesktop.cpp
  15. 615
      src/MagnumExternal/OpenGL/GLES3/flextGLWindowsDesktop.h

13
src/MagnumExternal/OpenGL/GLES2/Emscripten/extensions.txt vendored

@ -3,21 +3,24 @@
version 2.0 es
extension ANGLE_instanced_arrays optional
extension EXT_color_buffer_half_float optional
extension EXT_sRGB optional
extension EXT_blend_minmax optional
extension EXT_shader_texture_lod optional
extension EXT_sRGB optional
extension OES_element_index_uint optional
extension OES_texture_half_float_linear optional
extension OES_texture_float_linear optional
extension OES_texture_half_float optional
extension OES_texture_float optional
extension OES_texture_half_float optional
extension OES_standard_derivatives optional
extension OES_vertex_array_object optional
extension OES_element_index_uint optional
extension OES_texture_float_linear optional
extension OES_texture_half_float_linear optional
extension OES_fbo_render_mipmap optional
# These are used as a base for WEBGL_* extensions
extension ANGLE_depth_texture optional
extension EXT_draw_buffers optional
extension EXT_texture_filter_anisotropic optional
extension EXT_disjoint_timer_query optional
extension EXT_color_buffer_float optional
# These are used as a base for WEBGL_* extensions
extension EXT_texture_compression_s3tc optional

25
src/MagnumExternal/OpenGL/GLES2/extensions.txt vendored

@ -51,6 +51,17 @@ extension OES_vertex_array_object optional
extension OES_required_internalformat optional
extension OES_surfaceless_context optional
extension EXT_color_buffer_half_float optional
extension EXT_color_buffer_float optional
extension EXT_draw_buffers_indexed optional
extension EXT_texture_border_clamp optional
extension KHR_texture_compression_astc_ldr optional
extension KHR_debug optional
extension KHR_blend_equation_advanced optional
extension KHR_robustness optional
extension KHR_robust_buffer_access_behavior optional
extension OES_texture_stencil8 optional
extension APPLE_texture_format_BGRA8888 optional
extension ARM_shader_framebuffer_fetch optional
extension ARM_shader_framebuffer_fetch_depth_stencil optional
@ -60,23 +71,16 @@ extension EXT_read_format_bgra optional
extension EXT_multi_draw_arrays optional
extension EXT_debug_label optional
extension EXT_debug_marker optional
extension EXT_separate_shader_objects optional
extension EXT_multisampled_render_to_texture optional
extension EXT_robustness optional
extension EXT_shader_framebuffer_fetch optional
extension EXT_disjoint_timer_query optional
extension EXT_texture_sRGB_decode optional
extension EXT_sRGB_write_control optional
extension EXT_texture_compression_s3tc optional
extension EXT_draw_buffers_indexed optional
extension EXT_texture_border_clamp optional
extension EXT_separate_shader_objects optional
extension EXT_multisampled_render_to_texture optional
extension EXT_robustness optional
extension KHR_texture_compression_astc_ldr optional
extension KHR_texture_compression_astc_hdr optional
extension KHR_debug optional
extension KHR_blend_equation_advanced optional
extension KHR_blend_equation_advanced_coherent optional
extension KHR_robustness optional
extension KHR_robust_buffer_access_behavior optional
extension KHR_context_flush_control optional
extension KHR_no_error optional
extension NV_read_buffer_front optional
@ -89,7 +93,6 @@ extension OES_depth32 optional
extension OES_mapbuffer optional
extension OES_stencil1 optional
extension OES_stencil4 optional
extension OES_texture_stencil8 optional
begin functions blacklist
# These are listed in EXT_separate_shader_objects with only the comment

273
src/MagnumExternal/OpenGL/GLES2/flextGL.h vendored

@ -715,72 +715,14 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
/* GL_EXT_color_buffer_half_float */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_RG16F_EXT 0x822F
#define GL_R16F_EXT 0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
/* GL_EXT_draw_buffers_indexed */
@ -818,33 +760,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
#define GL_CLAMP_TO_BORDER_EXT 0x812D
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_KHR_texture_compression_astc_ldr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@ -876,37 +791,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_debug */
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
@ -968,10 +852,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_LUMINOSITY_KHR 0x92B0
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_robustness */
#define GL_NO_ERROR 0
@ -984,6 +864,140 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_CONTEXT_LOST_KHR 0x0507
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_context_flush_control */
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
@ -1027,11 +1041,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_STENCIL_INDEX4_OES 0x8D47
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* Function prototypes */
/* GL_ANGLE_framebuffer_blit */

51
src/MagnumExternal/OpenGL/GLES2/flextGLEmscripten.h vendored

@ -363,10 +363,14 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
/* GL_EXT_blend_minmax */
/* GL_EXT_color_buffer_half_float */
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_RG16F_EXT 0x822F
#define GL_R16F_EXT 0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
/* GL_EXT_sRGB */
@ -375,18 +379,19 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
/* GL_OES_element_index_uint */
#define GL_UNSIGNED_INT 0x1405
/* GL_OES_texture_half_float */
/* GL_EXT_blend_minmax */
#define GL_HALF_FLOAT_OES 0x8D61
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
/* GL_OES_texture_float */
#define GL_FLOAT 0x1406
/* GL_OES_texture_half_float */
#define GL_HALF_FLOAT_OES 0x8D61
/* GL_OES_standard_derivatives */
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
@ -395,6 +400,10 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
/* GL_OES_element_index_uint */
#define GL_UNSIGNED_INT 0x1405
/* GL_ANGLE_depth_texture */
#define GL_DEPTH_COMPONENT 0x1902
@ -448,6 +457,16 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
@ -608,6 +627,20 @@ GLAPI void glVertexAttrib4fv(GLuint, const GLfloat *);
GLAPI void glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
GLAPI void glViewport(GLint, GLint, GLsizei, GLsizei);
/* GL_EXT_disjoint_timer_query */
GLAPI void glBeginQueryEXT(GLenum, GLuint);
GLAPI void glDeleteQueriesEXT(GLsizei, const GLuint *);
GLAPI void glEndQueryEXT(GLenum);
GLAPI void glGenQueriesEXT(GLsizei, GLuint *);
GLAPI void glGetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *);
GLAPI void glGetQueryObjectivEXT(GLuint, GLenum, GLint *);
GLAPI void glGetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *);
GLAPI void glGetQueryObjectuivEXT(GLuint, GLenum, GLuint *);
GLAPI void glGetQueryivEXT(GLenum, GLenum, GLint *);
GLAPI GLboolean glIsQueryEXT(GLuint);
GLAPI void glQueryCounterEXT(GLuint, GLenum);
/* GL_EXT_draw_buffers */
GLAPI void glDrawBuffersEXT(GLsizei, const GLenum *);

273
src/MagnumExternal/OpenGL/GLES2/flextGLWindowsDesktop.h vendored

@ -715,72 +715,14 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
/* GL_EXT_color_buffer_half_float */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_RG16F_EXT 0x822F
#define GL_R16F_EXT 0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
/* GL_EXT_draw_buffers_indexed */
@ -818,33 +760,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
#define GL_CLAMP_TO_BORDER_EXT 0x812D
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_KHR_texture_compression_astc_ldr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@ -876,37 +791,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_debug */
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
@ -968,10 +852,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_LUMINOSITY_KHR 0x92B0
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_robustness */
#define GL_NO_ERROR 0
@ -984,6 +864,140 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_CONTEXT_LOST_KHR 0x0507
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_context_flush_control */
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
@ -1027,11 +1041,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_STENCIL_INDEX4_OES 0x8D47
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* Function prototypes */
/* GL_ANGLE_framebuffer_blit */

2
src/MagnumExternal/OpenGL/GLES3/Emscripten/extensions.txt vendored

@ -3,5 +3,7 @@
version 3.0 es
extension EXT_texture_filter_anisotropic optional
extension EXT_disjoint_timer_query optional
extension EXT_color_buffer_float optional
# These are used as a base for WEBGL_* extensions
extension EXT_texture_compression_s3tc optional

56
src/MagnumExternal/OpenGL/GLES3/extensions.txt vendored

@ -1,6 +1,31 @@
# The following output is taken from `magnum-info` with removed `GL_` prefixes.
# The following output is taken from `magnum-info --all-extensions` with
# removed `GL_` prefixes.
version 3.1 es
version 3.2 es
extension EXT_color_buffer_half_float optional
extension EXT_color_buffer_float optional
extension EXT_copy_image optional
extension EXT_draw_buffers_indexed optional
extension EXT_geometry_shader optional
extension EXT_gpu_shader5 optional
extension EXT_shader_io_blocks optional
extension EXT_tessellation_shader optional
extension EXT_texture_border_clamp optional
extension EXT_texture_buffer optional
extension EXT_texture_cube_map_array optional
extension EXT_primitive_bounding_box optional
extension KHR_texture_compression_astc_ldr optional
extension KHR_debug optional
extension KHR_blend_equation_advanced optional
extension KHR_robustness optional
extension KHR_robust_buffer_access_behavior optional
extension OES_sample_shading optional
extension OES_sample_variables optional
extension OES_shader_image_atomic optional
extension OES_shader_multisample_interpolation optional
extension OES_texture_stencil8 optional
extension OES_texture_storage_multisample_2d_array optional
extension ANDROID_extension_pack_es31a optional
extension APPLE_texture_format_BGRA8888 optional
@ -12,32 +37,17 @@ extension EXT_read_format_bgra optional
extension EXT_multi_draw_arrays optional
extension EXT_debug_label optional
extension EXT_debug_marker optional
extension EXT_separate_shader_objects optional
extension EXT_multisampled_render_to_texture optional
extension EXT_robustness optional
extension EXT_shader_framebuffer_fetch optional
extension EXT_disjoint_timer_query optional
extension EXT_texture_sRGB_decode optional
extension EXT_sRGB_write_control optional
extension EXT_texture_compression_s3tc optional
extension EXT_shader_integer_mix optional
extension EXT_copy_image optional
extension EXT_draw_buffers_indexed optional
extension EXT_geometry_shader optional
extension EXT_gpu_shader5 optional
extension EXT_shader_io_blocks optional
extension EXT_tessellation_shader optional
extension EXT_texture_border_clamp optional
extension EXT_texture_buffer optional
extension EXT_texture_cube_map_array optional
extension EXT_primitive_bounding_box optional
extension EXT_separate_shader_objects optional
extension EXT_multisampled_render_to_texture optional
extension EXT_robustness optional
extension KHR_texture_compression_astc_ldr optional
extension KHR_texture_compression_astc_hdr optional
extension KHR_debug optional
extension KHR_blend_equation_advanced optional
extension KHR_blend_equation_advanced_coherent optional
extension KHR_robustness optional
extension KHR_robust_buffer_access_behavior optional
extension KHR_context_flush_control optional
extension KHR_no_error optional
extension NV_read_buffer_front optional
@ -51,9 +61,3 @@ extension OES_depth32 optional
extension OES_mapbuffer optional
extension OES_stencil1 optional
extension OES_stencil4 optional
extension OES_sample_shading optional
extension OES_sample_variables optional
extension OES_shader_image_atomic optional
extension OES_shader_multisample_interpolation optional
extension OES_texture_stencil8 optional
extension OES_texture_storage_multisample_2d_array optional

46
src/MagnumExternal/OpenGL/GLES3/flextGL.cpp vendored

@ -74,6 +74,52 @@ FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum,
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr;
/* GL_ES_VERSION_3_2 */
FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrier)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = nullptr;
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr;
/* GL_EXT_copy_image */
FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr;

615
src/MagnumExternal/OpenGL/GLES3/flextGL.h vendored

@ -74,6 +74,7 @@ typedef int GLsizei;
typedef char GLchar;
typedef unsigned short GLhalf;
typedef struct __GLsync *GLsync;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
@ -895,72 +896,230 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
/* GL_ES_VERSION_3_2 */
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
#define GL_MULTIPLY 0x9294
#define GL_SCREEN 0x9295
#define GL_OVERLAY 0x9296
#define GL_DARKEN 0x9297
#define GL_LIGHTEN 0x9298
#define GL_COLORDODGE 0x9299
#define GL_COLORBURN 0x929A
#define GL_HARDLIGHT 0x929B
#define GL_SOFTLIGHT 0x929C
#define GL_DIFFERENCE 0x929E
#define GL_EXCLUSION 0x92A0
#define GL_HSL_HUE 0x92AD
#define GL_HSL_SATURATION 0x92AE
#define GL_HSL_COLOR 0x92AF
#define GL_HSL_LUMINOSITY 0x92B0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_BUFFER 0x82E0
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_VERTEX_ARRAY 0x8074
#define GL_QUERY 0x82E3
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
#define GL_NO_ERROR 0
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_FLAGS 0x821E
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_CONTEXT_LOST 0x0507
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TRIANGLES 0x0004
#define GL_ISOLINES 0x8E7A
#define GL_QUADS 0x0007
#define GL_EQUAL 0x0202
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_CCW 0x0901
#define GL_CW 0x0900
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_IS_PER_PATCH 0x92E7
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_IMAGE_BUFFER 0x9051
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX8 0x8D48
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
/* GL_EXT_texture_compression_s3tc */
/* GL_EXT_color_buffer_half_float */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_RG16F_EXT 0x822F
#define GL_R16F_EXT 0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
/* GL_EXT_draw_buffers_indexed */
@ -1117,33 +1276,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_KHR_texture_compression_astc_ldr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@ -1175,37 +1307,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_debug */
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
@ -1267,10 +1368,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_LUMINOSITY_KHR 0x92B0
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_robustness */
#define GL_NO_ERROR 0
@ -1283,6 +1380,159 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_CONTEXT_LOST_KHR 0x0507
/* GL_OES_sample_shading */
#define GL_SAMPLE_SHADING_OES 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
/* GL_OES_shader_multisample_interpolation */
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* GL_OES_texture_storage_multisample_2d_array */
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_context_flush_control */
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
@ -1326,30 +1576,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_STENCIL_INDEX4_OES 0x8D47
/* GL_OES_sample_shading */
#define GL_SAMPLE_SHADING_OES 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
/* GL_OES_shader_multisample_interpolation */
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* GL_OES_texture_storage_multisample_2d_array */
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
/* Function prototypes */
/* GL_ES_VERSION_2_0 */
@ -1743,6 +1969,97 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, G
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint);
#define glVertexBindingDivisor flextglVertexBindingDivisor
/* GL_ES_VERSION_3_2 */
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrier)(void);
#define glBlendBarrier flextglBlendBarrier
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum);
#define glBlendEquationSeparatei flextglBlendEquationSeparatei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum);
#define glBlendEquationi flextglBlendEquationi
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum);
#define glBlendFuncSeparatei flextglBlendFuncSeparatei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum);
#define glBlendFunci flextglBlendFunci
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
#define glColorMaski flextglColorMaski
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
#define glCopyImageSubData flextglCopyImageSubData
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *);
#define glDebugMessageCallback flextglDebugMessageCallback
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
#define glDebugMessageControl flextglDebugMessageControl
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
#define glDebugMessageInsert flextglDebugMessageInsert
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint);
#define glDisablei flextglDisablei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint);
#define glDrawElementsBaseVertex flextglDrawElementsBaseVertex
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint);
#define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint);
#define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint);
#define glEnablei flextglEnablei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
#define glFramebufferTexture flextglFramebufferTexture
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
#define glGetDebugMessageLog flextglGetDebugMessageLog
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void);
#define glGetGraphicsResetStatus flextglGetGraphicsResetStatus
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
#define glGetObjectLabel flextglGetObjectLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
#define glGetObjectPtrLabel flextglGetObjectPtrLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **);
#define glGetPointerv flextglGetPointerv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
#define glGetSamplerParameterIiv flextglGetSamplerParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
#define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *);
#define glGetTexParameterIiv flextglGetTexParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
#define glGetTexParameterIuiv flextglGetTexParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *);
#define glGetnUniformfv flextglGetnUniformfv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *);
#define glGetnUniformiv flextglGetnUniformiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *);
#define glGetnUniformuiv flextglGetnUniformuiv
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint);
#define glIsEnabledi flextglIsEnabledi
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat);
#define glMinSampleShading flextglMinSampleShading
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
#define glObjectLabel flextglObjectLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *);
#define glObjectPtrLabel flextglObjectPtrLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint);
#define glPatchParameteri flextglPatchParameteri
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void);
#define glPopDebugGroup flextglPopDebugGroup
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
#define glPrimitiveBoundingBox flextglPrimitiveBoundingBox
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
#define glPushDebugGroup flextglPushDebugGroup
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
#define glReadnPixels flextglReadnPixels
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *);
#define glSamplerParameterIiv flextglSamplerParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
#define glSamplerParameterIuiv flextglSamplerParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint);
#define glTexBuffer flextglTexBuffer
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
#define glTexBufferRange flextglTexBufferRange
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *);
#define glTexParameterIiv flextglTexParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *);
#define glTexParameterIuiv flextglTexParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
#define glTexStorage3DMultisample flextglTexStorage3DMultisample
/* GL_EXT_copy_image */
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);

24
src/MagnumExternal/OpenGL/GLES3/flextGLEmscripten.h vendored

@ -694,6 +694,16 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
@ -955,6 +965,20 @@ GLAPI void glVertexAttribI4uiv(GLuint, const GLuint *);
GLAPI void glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const void *);
GLAPI void glWaitSync(GLsync, GLbitfield, GLuint64);
/* GL_EXT_disjoint_timer_query */
GLAPI void glBeginQueryEXT(GLenum, GLuint);
GLAPI void glDeleteQueriesEXT(GLsizei, const GLuint *);
GLAPI void glEndQueryEXT(GLenum);
GLAPI void glGenQueriesEXT(GLsizei, GLuint *);
GLAPI void glGetQueryObjecti64vEXT(GLuint, GLenum, GLint64 *);
GLAPI void glGetQueryObjectivEXT(GLuint, GLenum, GLint *);
GLAPI void glGetQueryObjectui64vEXT(GLuint, GLenum, GLuint64 *);
GLAPI void glGetQueryObjectuivEXT(GLuint, GLenum, GLuint *);
GLAPI void glGetQueryivEXT(GLenum, GLenum, GLint *);
GLAPI GLboolean glIsQueryEXT(GLuint);
GLAPI void glQueryCounterEXT(GLuint, GLenum);
#ifdef __cplusplus
}
#endif

46
src/MagnumExternal/OpenGL/GLES3/flextGLPlatform.cpp vendored

@ -78,6 +78,52 @@ void flextGLInit() {
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat"));
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor"));
/* GL_ES_VERSION_3_2 */
flextglBlendBarrier = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrier"));
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei"));
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi"));
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei"));
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci"));
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski"));
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData"));
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback"));
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl"));
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert"));
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei"));
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex"));
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex"));
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex"));
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei"));
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture"));
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog"));
flextglGetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatus"));
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel"));
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel"));
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv"));
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv"));
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv"));
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv"));
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv"));
flextglGetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfv"));
flextglGetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformiv"));
flextglGetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuiv"));
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi"));
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading"));
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel"));
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel"));
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri"));
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup"));
flextglPrimitiveBoundingBox = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glPrimitiveBoundingBox"));
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup"));
flextglReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixels"));
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv"));
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv"));
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer"));
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange"));
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv"));
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv"));
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample"));
/* GL_EXT_copy_image */
flextglCopyImageSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubDataEXT"));

92
src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp vendored

@ -68,6 +68,50 @@
#undef glVertexAttribFormat
#undef glVertexAttribIFormat
#undef glVertexBindingDivisor
#undef glBlendBarrier
#undef glBlendEquationSeparatei
#undef glBlendEquationi
#undef glBlendFuncSeparatei
#undef glBlendFunci
#undef glColorMaski
#undef glCopyImageSubData
#undef glDebugMessageCallback
#undef glDebugMessageControl
#undef glDebugMessageInsert
#undef glDisablei
#undef glDrawElementsBaseVertex
#undef glDrawElementsInstancedBaseVertex
#undef glDrawRangeElementsBaseVertex
#undef glEnablei
#undef glFramebufferTexture
#undef glGetDebugMessageLog
#undef glGetGraphicsResetStatus
#undef glGetObjectLabel
#undef glGetObjectPtrLabel
#undef glGetPointerv
#undef glGetSamplerParameterIiv
#undef glGetSamplerParameterIuiv
#undef glGetTexParameterIiv
#undef glGetTexParameterIuiv
#undef glGetnUniformfv
#undef glGetnUniformiv
#undef glGetnUniformuiv
#undef glIsEnabledi
#undef glMinSampleShading
#undef glObjectLabel
#undef glObjectPtrLabel
#undef glPatchParameteri
#undef glPopDebugGroup
#undef glPrimitiveBoundingBox
#undef glPushDebugGroup
#undef glReadnPixels
#undef glSamplerParameterIiv
#undef glSamplerParameterIuiv
#undef glTexBuffer
#undef glTexBufferRange
#undef glTexParameterIiv
#undef glTexParameterIuiv
#undef glTexStorage3DMultisample
#undef glCopyImageSubDataEXT
#undef glGetObjectLabelEXT
#undef glLabelObjectEXT
@ -258,6 +302,54 @@ void flextGLInit() {
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexBindingDivisor);
#endif
/* GL_ES_VERSION_3_2 */
#if GL_ES_VERSION_3_2
flextglBlendBarrier = reinterpret_cast<void(APIENTRY*)(void)>(glBlendBarrier);
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendEquationSeparatei);
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glBlendEquationi);
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(glBlendFuncSeparatei);
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendFunci);
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(glColorMaski);
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(glCopyImageSubData);
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(glDebugMessageCallback);
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(glDebugMessageControl);
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(glDebugMessageInsert);
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glDisablei);
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(glDrawElementsBaseVertex);
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(glDrawElementsInstancedBaseVertex);
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(glDrawRangeElementsBaseVertex);
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glEnablei);
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(glFramebufferTexture);
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(glGetDebugMessageLog);
flextglGetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatus);
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabel);
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(glGetObjectPtrLabel);
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(glGetPointerv);
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetSamplerParameterIiv);
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetSamplerParameterIuiv);
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetTexParameterIiv);
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(glGetTexParameterIuiv);
flextglGetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfv);
flextglGetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformiv);
flextglGetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(glGetnUniformuiv);
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(glIsEnabledi);
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(glMinSampleShading);
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glObjectLabel);
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(glObjectPtrLabel);
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(glPatchParameteri);
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(glPopDebugGroup);
flextglPrimitiveBoundingBox = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(glPrimitiveBoundingBox);
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glPushDebugGroup);
flextglReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixels);
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(glSamplerParameterIiv);
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(glSamplerParameterIuiv);
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(glTexBuffer);
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(glTexBufferRange);
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(glTexParameterIiv);
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(glTexParameterIuiv);
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(glTexStorage3DMultisample);
#endif
/* GL_EXT_copy_image */
#if GL_EXT_copy_image
flextglCopyImageSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(glCopyImageSubDataEXT);

46
src/MagnumExternal/OpenGL/GLES3/flextGLPlatformWindowsDesktop.cpp vendored

@ -280,6 +280,52 @@ void flextGLInit() {
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat"));
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor"));
/* GL_ES_VERSION_3_2 */
flextglBlendBarrier = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrier"));
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei"));
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi"));
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei"));
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci"));
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski"));
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData"));
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback"));
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl"));
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert"));
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei"));
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex"));
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex"));
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex"));
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei"));
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture"));
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog"));
flextglGetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatus"));
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel"));
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel"));
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv"));
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv"));
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv"));
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv"));
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv"));
flextglGetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfv"));
flextglGetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformiv"));
flextglGetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuiv"));
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi"));
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading"));
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel"));
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel"));
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri"));
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup"));
flextglPrimitiveBoundingBox = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glPrimitiveBoundingBox"));
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup"));
flextglReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixels"));
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv"));
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv"));
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer"));
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange"));
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv"));
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv"));
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample"));
/* GL_EXT_copy_image */
flextglCopyImageSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubDataEXT"));

46
src/MagnumExternal/OpenGL/GLES3/flextGLWindowsDesktop.cpp vendored

@ -276,6 +276,52 @@ FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum,
FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint) = nullptr;
/* GL_ES_VERSION_3_2 */
FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrier)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = nullptr;
FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *) = nullptr;
FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *) = nullptr;
FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean) = nullptr;
/* GL_EXT_copy_image */
FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei) = nullptr;

615
src/MagnumExternal/OpenGL/GLES3/flextGLWindowsDesktop.h vendored

@ -74,6 +74,7 @@ typedef int GLsizei;
typedef char GLchar;
typedef unsigned short GLhalf;
typedef struct __GLsync *GLsync;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
@ -895,72 +896,230 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
/* GL_ES_VERSION_3_2 */
#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
#define GL_MULTIPLY 0x9294
#define GL_SCREEN 0x9295
#define GL_OVERLAY 0x9296
#define GL_DARKEN 0x9297
#define GL_LIGHTEN 0x9298
#define GL_COLORDODGE 0x9299
#define GL_COLORBURN 0x929A
#define GL_HARDLIGHT 0x929B
#define GL_SOFTLIGHT 0x929C
#define GL_DIFFERENCE 0x929E
#define GL_EXCLUSION 0x92A0
#define GL_HSL_HUE 0x92AD
#define GL_HSL_SATURATION 0x92AE
#define GL_HSL_COLOR 0x92AF
#define GL_HSL_LUMINOSITY 0x92B0
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_BUFFER 0x82E0
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_VERTEX_ARRAY 0x8074
#define GL_QUERY 0x82E3
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
#define GL_NO_ERROR 0
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_FLAGS 0x821E
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_CONTEXT_LOST 0x0507
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TRIANGLES 0x0004
#define GL_ISOLINES 0x8E7A
#define GL_QUADS 0x0007
#define GL_EQUAL 0x0202
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_CCW 0x0901
#define GL_CW 0x0900
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_IS_PER_PATCH 0x92E7
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_IMAGE_BUFFER 0x9051
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_STENCIL_INDEX 0x1901
#define GL_STENCIL_INDEX8 0x8D48
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
/* GL_EXT_texture_compression_s3tc */
/* GL_EXT_color_buffer_half_float */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define GL_RGBA16F_EXT 0x881A
#define GL_RGB16F_EXT 0x881B
#define GL_RG16F_EXT 0x822F
#define GL_R16F_EXT 0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
/* GL_EXT_draw_buffers_indexed */
@ -1117,33 +1276,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_KHR_texture_compression_astc_ldr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@ -1175,37 +1307,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_debug */
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
@ -1267,10 +1368,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_HSL_COLOR_KHR 0x92AF
#define GL_HSL_LUMINOSITY_KHR 0x92B0
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_robustness */
#define GL_NO_ERROR 0
@ -1283,6 +1380,159 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_CONTEXT_LOST_KHR 0x0507
/* GL_OES_sample_shading */
#define GL_SAMPLE_SHADING_OES 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
/* GL_OES_shader_multisample_interpolation */
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* GL_OES_texture_storage_multisample_2d_array */
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
/* GL_APPLE_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
#define GL_BGRA8_EXT 0x93A1
/* GL_ARM_shader_framebuffer_fetch */
#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
/* GL_EXT_texture_filter_anisotropic */
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
/* GL_EXT_texture_format_BGRA8888 */
#define GL_BGRA_EXT 0x80E1
/* GL_EXT_read_format_bgra */
#define GL_BGRA_EXT 0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
/* GL_EXT_debug_label */
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
#define GL_PROGRAM_OBJECT_EXT 0x8B40
#define GL_SHADER_OBJECT_EXT 0x8B48
#define GL_BUFFER_OBJECT_EXT 0x9151
#define GL_QUERY_OBJECT_EXT 0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
#define GL_SAMPLER 0x82E6
#define GL_TRANSFORM_FEEDBACK 0x8E22
/* GL_EXT_separate_shader_objects */
#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT 0x8258
#define GL_ACTIVE_PROGRAM_EXT 0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
/* GL_EXT_multisampled_render_to_texture */
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
#define GL_MAX_SAMPLES_EXT 0x8D57
/* GL_EXT_robustness */
#define GL_NO_ERROR 0
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
/* GL_EXT_shader_framebuffer_fetch */
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
/* GL_EXT_disjoint_timer_query */
#define GL_QUERY_COUNTER_BITS_EXT 0x8864
#define GL_CURRENT_QUERY_EXT 0x8865
#define GL_QUERY_RESULT_EXT 0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
#define GL_TIME_ELAPSED_EXT 0x88BF
#define GL_TIMESTAMP_EXT 0x8E28
#define GL_GPU_DISJOINT_EXT 0x8FBB
/* GL_EXT_texture_sRGB_decode */
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
#define GL_DECODE_EXT 0x8A49
#define GL_SKIP_DECODE_EXT 0x8A4A
/* GL_EXT_sRGB_write_control */
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
/* GL_EXT_texture_compression_s3tc */
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
/* GL_KHR_texture_compression_astc_hdr */
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
/* GL_KHR_blend_equation_advanced_coherent */
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
/* GL_KHR_context_flush_control */
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
@ -1326,30 +1576,6 @@ typedef khronos_ssize_t GLsizeiptr;
#define GL_STENCIL_INDEX4_OES 0x8D47
/* GL_OES_sample_shading */
#define GL_SAMPLE_SHADING_OES 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
/* GL_OES_shader_multisample_interpolation */
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
/* GL_OES_texture_stencil8 */
#define GL_STENCIL_INDEX_OES 0x1901
#define GL_STENCIL_INDEX8_OES 0x8D48
/* GL_OES_texture_storage_multisample_2d_array */
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
/* Function prototypes */
/* GL_ES_VERSION_2_0 */
@ -1941,6 +2167,97 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, G
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint);
#define glVertexBindingDivisor flextglVertexBindingDivisor
/* GL_ES_VERSION_3_2 */
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrier)(void);
#define glBlendBarrier flextglBlendBarrier
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum);
#define glBlendEquationSeparatei flextglBlendEquationSeparatei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum);
#define glBlendEquationi flextglBlendEquationi
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum);
#define glBlendFuncSeparatei flextglBlendFuncSeparatei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum);
#define glBlendFunci flextglBlendFunci
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
#define glColorMaski flextglColorMaski
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
#define glCopyImageSubData flextglCopyImageSubData
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *);
#define glDebugMessageCallback flextglDebugMessageCallback
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
#define glDebugMessageControl flextglDebugMessageControl
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
#define glDebugMessageInsert flextglDebugMessageInsert
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint);
#define glDisablei flextglDisablei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint);
#define glDrawElementsBaseVertex flextglDrawElementsBaseVertex
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint);
#define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint);
#define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint);
#define glEnablei flextglEnablei
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
#define glFramebufferTexture flextglFramebufferTexture
GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
#define glGetDebugMessageLog flextglGetDebugMessageLog
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void);
#define glGetGraphicsResetStatus flextglGetGraphicsResetStatus
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
#define glGetObjectLabel flextglGetObjectLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *);
#define glGetObjectPtrLabel flextglGetObjectPtrLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **);
#define glGetPointerv flextglGetPointerv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *);
#define glGetSamplerParameterIiv flextglGetSamplerParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *);
#define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *);
#define glGetTexParameterIiv flextglGetTexParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
#define glGetTexParameterIuiv flextglGetTexParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *);
#define glGetnUniformfv flextglGetnUniformfv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *);
#define glGetnUniformiv flextglGetnUniformiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *);
#define glGetnUniformuiv flextglGetnUniformuiv
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint);
#define glIsEnabledi flextglIsEnabledi
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat);
#define glMinSampleShading flextglMinSampleShading
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *);
#define glObjectLabel flextglObjectLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *);
#define glObjectPtrLabel flextglObjectPtrLabel
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint);
#define glPatchParameteri flextglPatchParameteri
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void);
#define glPopDebugGroup flextglPopDebugGroup
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
#define glPrimitiveBoundingBox flextglPrimitiveBoundingBox
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *);
#define glPushDebugGroup flextglPushDebugGroup
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
#define glReadnPixels flextglReadnPixels
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *);
#define glSamplerParameterIiv flextglSamplerParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *);
#define glSamplerParameterIuiv flextglSamplerParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint);
#define glTexBuffer flextglTexBuffer
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
#define glTexBufferRange flextglTexBufferRange
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *);
#define glTexParameterIiv flextglTexParameterIiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *);
#define glTexParameterIuiv flextglTexParameterIuiv
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
#define glTexStorage3DMultisample flextglTexStorage3DMultisample
/* GL_EXT_copy_image */
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);

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