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@ -74,6 +74,7 @@ typedef int GLsizei;
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typedef char GLchar; |
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typedef unsigned short GLhalf; |
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typedef struct __GLsync *GLsync; |
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef khronos_int8_t GLbyte; |
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typedef khronos_uint8_t GLubyte; |
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@ -895,72 +896,230 @@ typedef khronos_ssize_t GLsizeiptr;
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#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
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#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
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/* GL_APPLE_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_BGRA8_EXT 0x93A1 |
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/* GL_ARM_shader_framebuffer_fetch */ |
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#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 |
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#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 |
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/* GL_EXT_texture_filter_anisotropic */ |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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/* GL_EXT_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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/* GL_EXT_read_format_bgra */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
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/* GL_EXT_debug_label */ |
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#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
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#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
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#define GL_SHADER_OBJECT_EXT 0x8B48 |
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#define GL_BUFFER_OBJECT_EXT 0x9151 |
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#define GL_QUERY_OBJECT_EXT 0x9153 |
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#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
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/* GL_ES_VERSION_3_2 */ |
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#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381 |
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#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382 |
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#define GL_MULTIPLY 0x9294 |
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#define GL_SCREEN 0x9295 |
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#define GL_OVERLAY 0x9296 |
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#define GL_DARKEN 0x9297 |
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#define GL_LIGHTEN 0x9298 |
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#define GL_COLORDODGE 0x9299 |
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#define GL_COLORBURN 0x929A |
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#define GL_HARDLIGHT 0x929B |
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#define GL_SOFTLIGHT 0x929C |
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#define GL_DIFFERENCE 0x929E |
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#define GL_EXCLUSION 0x92A0 |
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#define GL_HSL_HUE 0x92AD |
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#define GL_HSL_SATURATION 0x92AE |
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#define GL_HSL_COLOR 0x92AF |
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#define GL_HSL_LUMINOSITY 0x92B0 |
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
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#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
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#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
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#define GL_DEBUG_SOURCE_API 0x8246 |
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#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
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#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
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#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
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#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
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#define GL_DEBUG_SOURCE_OTHER 0x824B |
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#define GL_DEBUG_TYPE_ERROR 0x824C |
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#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
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#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
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#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
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#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
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#define GL_DEBUG_TYPE_OTHER 0x8251 |
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#define GL_DEBUG_TYPE_MARKER 0x8268 |
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#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
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#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
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#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
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#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
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#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
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#define GL_BUFFER 0x82E0 |
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#define GL_SHADER 0x82E1 |
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#define GL_PROGRAM 0x82E2 |
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#define GL_VERTEX_ARRAY 0x8074 |
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#define GL_QUERY 0x82E3 |
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#define GL_PROGRAM_PIPELINE 0x82E4 |
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#define GL_SAMPLER 0x82E6 |
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#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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/* GL_EXT_shader_framebuffer_fetch */ |
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#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 |
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/* GL_EXT_disjoint_timer_query */ |
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#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
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#define GL_TIME_ELAPSED_EXT 0x88BF |
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#define GL_TIMESTAMP_EXT 0x8E28 |
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#define GL_GPU_DISJOINT_EXT 0x8FBB |
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/* GL_EXT_texture_sRGB_decode */ |
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#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
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#define GL_DECODE_EXT 0x8A49 |
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#define GL_SKIP_DECODE_EXT 0x8A4A |
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/* GL_EXT_sRGB_write_control */ |
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#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
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#define GL_MAX_LABEL_LENGTH 0x82E8 |
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#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
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#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
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#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
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#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
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#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
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#define GL_DEBUG_SEVERITY_LOW 0x9148 |
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#define GL_DEBUG_OUTPUT 0x92E0 |
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#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
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#define GL_STACK_OVERFLOW 0x0503 |
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#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_GEOMETRY_SHADER 0x8DD9 |
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#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
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#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
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#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
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#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
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#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
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#define GL_LAYER_PROVOKING_VERTEX 0x825E |
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#define GL_LINES_ADJACENCY 0x000A |
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#define GL_LINE_STRIP_ADJACENCY 0x000B |
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#define GL_TRIANGLES_ADJACENCY 0x000C |
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#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
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#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
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#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
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#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
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#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
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#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
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#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
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#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
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#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
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#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
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#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
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#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
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#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
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#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
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#define GL_UNDEFINED_VERTEX 0x8260 |
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#define GL_PRIMITIVES_GENERATED 0x8C87 |
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#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
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#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
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#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
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#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
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#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE |
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#define GL_NO_ERROR 0 |
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 |
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#define GL_CONTEXT_FLAGS 0x821E |
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#define GL_LOSE_CONTEXT_ON_RESET 0x8252 |
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#define GL_GUILTY_CONTEXT_RESET 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET 0x8255 |
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#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
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#define GL_NO_RESET_NOTIFICATION 0x8261 |
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#define GL_CONTEXT_LOST 0x0507 |
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#define GL_SAMPLE_SHADING 0x8C36 |
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#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
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#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
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#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
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#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
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#define GL_PATCHES 0x000E |
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#define GL_PATCH_VERTICES 0x8E72 |
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#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
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#define GL_TESS_GEN_MODE 0x8E76 |
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#define GL_TESS_GEN_SPACING 0x8E77 |
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#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
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#define GL_TESS_GEN_POINT_MODE 0x8E79 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_ISOLINES 0x8E7A |
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#define GL_QUADS 0x0007 |
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#define GL_EQUAL 0x0202 |
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#define GL_FRACTIONAL_ODD 0x8E7B |
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#define GL_FRACTIONAL_EVEN 0x8E7C |
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#define GL_CCW 0x0901 |
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#define GL_CW 0x0900 |
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#define GL_MAX_PATCH_VERTICES 0x8E7D |
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#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
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#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
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#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
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#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
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#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
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#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
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#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
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#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
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#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
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#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
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#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
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#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
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#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
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#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
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#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
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#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
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#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
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#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
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#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
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#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
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#define GL_IS_PER_PATCH 0x92E7 |
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#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
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#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
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#define GL_TESS_CONTROL_SHADER 0x8E88 |
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#define GL_TESS_EVALUATION_SHADER 0x8E87 |
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#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
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#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_CLAMP_TO_BORDER 0x812D |
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#define GL_TEXTURE_BUFFER 0x8C2A |
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#define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
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#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
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#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
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#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
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#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
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#define GL_SAMPLER_BUFFER 0x8DC2 |
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#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
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#define GL_IMAGE_BUFFER 0x9051 |
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#define GL_INT_IMAGE_BUFFER 0x905C |
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#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
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#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
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#define GL_TEXTURE_BUFFER_SIZE 0x919E |
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#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 |
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#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 |
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#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 |
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#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 |
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#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA |
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#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB |
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#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC |
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#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD |
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#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
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#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
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#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
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#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
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#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
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#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
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#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
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#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
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#define GL_STENCIL_INDEX 0x1901 |
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#define GL_STENCIL_INDEX8 0x8D48 |
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#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
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#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
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/* GL_EXT_texture_compression_s3tc */ |
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/* GL_EXT_color_buffer_half_float */ |
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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#define GL_RGBA16F_EXT 0x881A |
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#define GL_RGB16F_EXT 0x881B |
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#define GL_RG16F_EXT 0x822F |
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#define GL_R16F_EXT 0x822D |
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#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 |
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#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 |
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/* GL_EXT_draw_buffers_indexed */ |
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@ -1117,33 +1276,6 @@ typedef khronos_ssize_t GLsizeiptr;
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#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE |
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/* GL_EXT_separate_shader_objects */ |
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#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 |
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#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 |
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#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF |
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#define GL_PROGRAM_SEPARABLE_EXT 0x8258 |
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#define GL_ACTIVE_PROGRAM_EXT 0x8259 |
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#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A |
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/* GL_EXT_multisampled_render_to_texture */ |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
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#define GL_MAX_SAMPLES_EXT 0x8D57 |
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/* GL_EXT_robustness */ |
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#define GL_NO_ERROR 0 |
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#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 |
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#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 |
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#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 |
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#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 |
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#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 |
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/* GL_KHR_texture_compression_astc_ldr */ |
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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@ -1175,37 +1307,6 @@ typedef khronos_ssize_t GLsizeiptr;
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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/* GL_KHR_texture_compression_astc_hdr */ |
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
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#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
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#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
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#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
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#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
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#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
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#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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/* GL_KHR_debug */ |
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 |
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@ -1267,10 +1368,6 @@ typedef khronos_ssize_t GLsizeiptr;
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#define GL_HSL_COLOR_KHR 0x92AF |
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#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
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/* GL_KHR_blend_equation_advanced_coherent */ |
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#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
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/* GL_KHR_robustness */ |
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#define GL_NO_ERROR 0 |
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@ -1283,6 +1380,159 @@ typedef khronos_ssize_t GLsizeiptr;
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#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 |
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#define GL_CONTEXT_LOST_KHR 0x0507 |
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/* GL_OES_sample_shading */ |
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#define GL_SAMPLE_SHADING_OES 0x8C36 |
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#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 |
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/* GL_OES_shader_multisample_interpolation */ |
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#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B |
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#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C |
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#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D |
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/* GL_OES_texture_stencil8 */ |
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#define GL_STENCIL_INDEX_OES 0x1901 |
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#define GL_STENCIL_INDEX8_OES 0x8D48 |
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/* GL_OES_texture_storage_multisample_2d_array */ |
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#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 |
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 |
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|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B |
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|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C |
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|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D |
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/* GL_APPLE_texture_format_BGRA8888 */ |
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|
#define GL_BGRA_EXT 0x80E1 |
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|
#define GL_BGRA8_EXT 0x93A1 |
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/* GL_ARM_shader_framebuffer_fetch */ |
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#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 |
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#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 |
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/* GL_EXT_texture_filter_anisotropic */ |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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/* GL_EXT_texture_format_BGRA8888 */ |
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#define GL_BGRA_EXT 0x80E1 |
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/* GL_EXT_read_format_bgra */ |
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#define GL_BGRA_EXT 0x80E1 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 |
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/* GL_EXT_debug_label */ |
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#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
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#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
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#define GL_SHADER_OBJECT_EXT 0x8B48 |
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#define GL_BUFFER_OBJECT_EXT 0x9151 |
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#define GL_QUERY_OBJECT_EXT 0x9153 |
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#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
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#define GL_SAMPLER 0x82E6 |
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#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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/* GL_EXT_separate_shader_objects */ |
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#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 |
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#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 |
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#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF |
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#define GL_PROGRAM_SEPARABLE_EXT 0x8258 |
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#define GL_ACTIVE_PROGRAM_EXT 0x8259 |
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#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A |
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/* GL_EXT_multisampled_render_to_texture */ |
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C |
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB |
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 |
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#define GL_MAX_SAMPLES_EXT 0x8D57 |
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/* GL_EXT_robustness */ |
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#define GL_NO_ERROR 0 |
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|
#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 |
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|
#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 |
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#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 |
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#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 |
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#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 |
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|
#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 |
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/* GL_EXT_shader_framebuffer_fetch */ |
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#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 |
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/* GL_EXT_disjoint_timer_query */ |
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#define GL_QUERY_COUNTER_BITS_EXT 0x8864 |
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#define GL_CURRENT_QUERY_EXT 0x8865 |
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#define GL_QUERY_RESULT_EXT 0x8866 |
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#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 |
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#define GL_TIME_ELAPSED_EXT 0x88BF |
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#define GL_TIMESTAMP_EXT 0x8E28 |
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#define GL_GPU_DISJOINT_EXT 0x8FBB |
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/* GL_EXT_texture_sRGB_decode */ |
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#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
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|
#define GL_DECODE_EXT 0x8A49 |
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|
#define GL_SKIP_DECODE_EXT 0x8A4A |
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/* GL_EXT_sRGB_write_control */ |
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#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 |
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/* GL_EXT_texture_compression_s3tc */ |
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#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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/* GL_KHR_texture_compression_astc_hdr */ |
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#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
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#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
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#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
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#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
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#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
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#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
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#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
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#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
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|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
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|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
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|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
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|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
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|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
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|
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
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|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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/* GL_KHR_blend_equation_advanced_coherent */ |
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#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
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/* GL_KHR_context_flush_control */ |
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#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB |
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@ -1326,30 +1576,6 @@ typedef khronos_ssize_t GLsizeiptr;
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#define GL_STENCIL_INDEX4_OES 0x8D47 |
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/* GL_OES_sample_shading */ |
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#define GL_SAMPLE_SHADING_OES 0x8C36 |
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#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 |
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/* GL_OES_shader_multisample_interpolation */ |
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#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B |
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#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C |
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#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D |
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/* GL_OES_texture_stencil8 */ |
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#define GL_STENCIL_INDEX_OES 0x1901 |
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#define GL_STENCIL_INDEX8_OES 0x8D48 |
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/* GL_OES_texture_storage_multisample_2d_array */ |
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#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 |
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#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 |
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B |
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#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C |
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D |
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/* Function prototypes */ |
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/* GL_ES_VERSION_2_0 */ |
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@ -1743,6 +1969,97 @@ GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, G
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint); |
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#define glVertexBindingDivisor flextglVertexBindingDivisor |
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/* GL_ES_VERSION_3_2 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrier)(void); |
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#define glBlendBarrier flextglBlendBarrier |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum); |
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#define glBlendEquationSeparatei flextglBlendEquationSeparatei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum); |
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#define glBlendEquationi flextglBlendEquationi |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); |
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#define glBlendFuncSeparatei flextglBlendFuncSeparatei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum); |
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#define glBlendFunci flextglBlendFunci |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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#define glColorMaski flextglColorMaski |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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#define glCopyImageSubData flextglCopyImageSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *); |
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#define glDebugMessageCallback flextglDebugMessageCallback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
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#define glDebugMessageControl flextglDebugMessageControl |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
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#define glDebugMessageInsert flextglDebugMessageInsert |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint); |
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#define glDisablei flextglDisablei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); |
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#define glDrawElementsBaseVertex flextglDrawElementsBaseVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); |
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#define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); |
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#define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint); |
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#define glEnablei flextglEnablei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture flextglFramebufferTexture |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
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#define glGetDebugMessageLog flextglGetDebugMessageLog |
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GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void); |
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#define glGetGraphicsResetStatus flextglGetGraphicsResetStatus |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectLabel flextglGetObjectLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectPtrLabel flextglGetObjectPtrLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **); |
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#define glGetPointerv flextglGetPointerv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *); |
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#define glGetSamplerParameterIiv flextglGetSamplerParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); |
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#define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *); |
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#define glGetTexParameterIiv flextglGetTexParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *); |
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#define glGetTexParameterIuiv flextglGetTexParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *); |
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#define glGetnUniformfv flextglGetnUniformfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *); |
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#define glGetnUniformiv flextglGetnUniformiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *); |
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#define glGetnUniformuiv flextglGetnUniformuiv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint); |
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#define glIsEnabledi flextglIsEnabledi |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat); |
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#define glMinSampleShading flextglMinSampleShading |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glObjectLabel flextglObjectLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *); |
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#define glObjectPtrLabel flextglObjectPtrLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint); |
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#define glPatchParameteri flextglPatchParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void); |
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#define glPopDebugGroup flextglPopDebugGroup |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveBoundingBox)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glPrimitiveBoundingBox flextglPrimitiveBoundingBox |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glPushDebugGroup flextglPushDebugGroup |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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#define glReadnPixels flextglReadnPixels |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *); |
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#define glSamplerParameterIiv flextglSamplerParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); |
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#define glSamplerParameterIuiv flextglSamplerParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint); |
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#define glTexBuffer flextglTexBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
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#define glTexBufferRange flextglTexBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *); |
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#define glTexParameterIiv flextglTexParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *); |
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#define glTexParameterIuiv flextglTexParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexStorage3DMultisample flextglTexStorage3DMultisample |
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/* GL_EXT_copy_image */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubDataEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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