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@ -41,6 +41,10 @@
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/ImageData.h" |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Magnum/GL/DebugOutput.h" |
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#endif |
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#include "configure.h" |
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namespace Magnum { namespace TextureTools { namespace Test { |
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@ -49,6 +53,7 @@ struct DistanceFieldGLTest: GL::OpenGLTester {
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explicit DistanceFieldGLTest(); |
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void test(); |
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void benchmark(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager; |
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@ -57,6 +62,10 @@ struct DistanceFieldGLTest: GL::OpenGLTester {
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DistanceFieldGLTest::DistanceFieldGLTest() { |
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addTests({&DistanceFieldGLTest::test}); |
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#ifndef MAGNUM_TARGET_WEBGL |
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addBenchmarks({&DistanceFieldGLTest::benchmark}, 5, BenchmarkType::GpuTime); |
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#endif |
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/* Load the plugin directly from the build tree. Otherwise it's either
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static and already loaded or not present in the build tree */ |
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#if defined(ANYIMAGEIMPORTER_PLUGIN_FILENAME) && defined(TGAIMPORTER_PLUGIN_FILENAME) |
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@ -154,6 +163,80 @@ void DistanceFieldGLTest::test() {
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DebugTools::CompareImageToFile{_manager}); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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void DistanceFieldGLTest::benchmark() { |
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std::unique_ptr<Trade::AbstractImporter> importer; |
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if(!(importer = _manager.loadAndInstantiate("TgaImporter"))) |
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CORRADE_SKIP("TgaImporter plugin not found."); |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(DISTANCEFIELDGLTEST_FILES_DIR, "input.tga"))); |
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CORRADE_COMPARE(importer->image2DCount(), 1); |
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Containers::Optional<Trade::ImageData2D> inputImage = importer->image2D(0); |
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CORRADE_VERIFY(inputImage); |
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CORRADE_COMPARE(inputImage->format(), PixelFormat::R8Unorm); |
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#ifndef MAGNUM_TARGET_GLES2 |
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const GL::TextureFormat inputFormat = GL::TextureFormat::R8; |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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GL::TextureFormat inputFormat; |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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inputFormat = GL::TextureFormat::R8; |
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else |
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inputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ |
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#else |
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const GL::TextureFormat inputFormat = GL::TextureFormat::Luminance; |
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#endif |
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GL::Texture2D input; |
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input.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, inputFormat, inputImage->size()); |
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#if !defined(MAGNUM_TARGET_GLES2) || defined(MAGNUM_TARGET_WEBGL) |
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input.setSubImage(0, {}, *inputImage); |
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#else |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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input.setSubImage(0, {}, ImageView2D{inputImage->storage(), GL::PixelFormat::Red, GL::PixelType::UnsignedByte, inputImage->size(), inputImage->data()}); |
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else |
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input.setSubImage(0, {}, *inputImage); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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const GL::TextureFormat outputFormat = GL::TextureFormat::R8; |
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#else |
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GL::TextureFormat outputFormat; |
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if(GL::Context::current().isExtensionSupported<GL::Extensions::EXT::texture_rg>()) |
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outputFormat = GL::TextureFormat::R8; |
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else |
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outputFormat = GL::TextureFormat::Luminance; /** @todo Luminance8 */ |
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#endif |
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GL::Texture2D output; |
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output.setMinificationFilter(GL::SamplerFilter::Nearest, GL::SamplerMipmap::Base) |
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.setMagnificationFilter(GL::SamplerFilter::Nearest) |
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.setStorage(1, outputFormat, Vector2i{64}); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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/* So it doesn't spam too much */ |
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GL::DebugOutput::setCallback(nullptr); |
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CORRADE_BENCHMARK(5) { |
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/* This is creating the shader from scratch every time, so no wonder
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it's so freaking slow */ |
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TextureTools::distanceField(input, output, {{}, Vector2i{64}}, 32 |
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#ifdef MAGNUM_TARGET_GLES |
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, inputImage->size() |
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#endif |
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); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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GL::DebugOutput::setDefaultCallback(); |
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} |
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#endif |
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}}} |
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CORRADE_TEST_MAIN(Magnum::TextureTools::Test::DistanceFieldGLTest) |
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