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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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namespace Magnum { |
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/** @page getting-started Getting started |
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@brief Get started with %Magnum in matter of minutes. |
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@tableofcontents |
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@section getting-started-download Download, build and install Magnum |
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Get latest version from GitHub and install it. Read full guide on |
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@ref building "how to download, build and install Magnum" on platform of your |
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choice. For our first project we will use GLUT toolkit, don't forget to enable |
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it for building using `WITH_GLUTAPPLICATION` CMake parameter. |
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@section getting-started-bootstrap Download bootstrap project |
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Setting up a new project can be pretty gruesome and nobody likes repeating the |
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same process every time. %Magnum provides "bootstrap" project structures for |
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many use cases, helping you get up and running in no time. |
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The [bootstrap repository](https://github.com/mosra/magnum-bootstrap) is |
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located on GitHub. The `master` branch contains just an README file and the |
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actual bootstrap projects are in various other branches, each covering some |
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particular use case. For your first project you would need the `base` branch, |
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which contains only the essential files you need. Download the branch [as an |
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archive](https://github.com/mosra/magnum-bootstrap/archive/base.zip) and |
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extract it somewhere. Do it rather than cloning the full repository, as it's |
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better to init your own repository from scratch to avoid having the history |
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polluted. |
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@section getting-started-review Review project structure |
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The base project consists of just seven files in two subfolders. %Magnum uses |
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CMake build system, see @ref cmake for more information. |
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modules/FindCorrade.cmake |
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modules/FindMagnum.cmake |
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modules/FindGLEW.cmake |
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src/MyApplication.cpp |
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src/CMakeLists.txt |
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CMakeLists.txt |
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.gitignore |
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In root there is pre-filled `.gitignore` for your Git project and also |
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project-wide `CMakeLists.txt`. It just sets up project name, specifies module |
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directory and delegates everything important to `CMakeLists.txt` in `src/` |
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subdirectory. |
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@code |
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cmake_minimum_required(VERSION 2.8.8) |
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project(MyApplication) |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/modules/") |
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add_subdirectory(src) |
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@endcode |
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Directory `modules/` contains CMake modules for finding the needed |
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dependencies. Unlike modules for finding e.g. GLUT and OpenGL, which are part |
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of standard CMake installation, these aren't part of it and thus must be |
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distributed with the project. These files are just verbatim copied from %Magnum |
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repository. |
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Directory `src/` contains the actual project. To keep things simple, the |
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project consists of just one source file with the most minimal code possible: |
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@code |
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#include <Platform/GlutApplication.h> |
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#include <DefaultFramebuffer.h> |
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using namespace Magnum; |
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class MyApplication: public Platform::Application { |
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public: |
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explicit MyApplication(const Arguments& arguments); |
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protected: |
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void viewportEvent(const Vector2i& size) override; |
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void drawEvent() override; |
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}; |
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MyApplication::MyApplication(const Arguments& arguments): Platform::Application(arguments) {} |
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void MyApplication::viewportEvent(const Vector2i& size) { |
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defaultFramebuffer.setViewport({{}, size}); |
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} |
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void MyApplication::drawEvent() { |
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defaultFramebuffer.clear(FramebufferClear::Color); |
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swapBuffers(); |
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} |
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MAGNUM_APPLICATION_MAIN(MyApplication) |
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@endcode |
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The application essentially does nothing, just clears properly sized screen |
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framebuffer to default (black) color and then does buffer swap to actually |
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display it on the screen. `CMakeLists.txt` finds %Magnum, sets up compiler |
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flags, creates the executable and links it to all needed libraries: |
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@code |
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find_package(Magnum REQUIRED GlutApplication) |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CORRADE_CXX_FLAGS}") |
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include_directories(${MAGNUM_INCLUDE_DIRS} ${MAGNUM_APPLICATION_INCLUDE_DIRS}) |
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add_executable(MyApplication MyApplication.cpp) |
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target_link_libraries(MyApplication |
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${MAGNUM_LIBRARIES} |
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${MAGNUM_APPLICATION_LIBRARIES}) |
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@endcode |
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In the following tutorials the code will be explained more thoroughly. |
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@section getting-started-build Build it and run |
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In Linux (and other Unix-based OSs) you can build the example using the |
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following three commands: create out-of-source build directory, run cmake in it |
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and then run make. The application binary will then appear in src/ subdirectory |
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of build dir: |
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mkdir -p build && cd build |
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cmake .. |
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make |
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./src/MyApplication |
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On Windows, if you don't want to touch the command-line, the easiest way is to |
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open root `CMakeLists.txt` in QtCreator, let it import the project and then |
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just build and run the application. If CMake isn't able to find the |
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dependencies or the building fails for some reason, you might want to look at |
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@ref building-windows-troubleshooting. |
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@image html getting-started.png |
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@image latex getting-started.png |
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Now you can try to change something in the code. Without going too deep into |
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the concepts of graphics programming, we can change clear color to something |
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else and also print basic information about the GPU the engine is running on. |
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First include the needed headers: |
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@code |
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#include <Color.h> |
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#include <Context.h> |
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#include <Renderer.h> |
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@endcode |
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And in the constructor (which is currently empty) change the clear color and |
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print something to debug output: |
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@code |
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Renderer::setClearColor({0.07f, 0.44f, 0.73f}); |
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Debug() << "Hello! This application is running on" << Context::current()->version() |
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<< "using" << Context::current()->rendererString(); |
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@endcode |
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After rebuilding and starting the application, the clear color changes to |
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blueish one and something like this would be printed to the console: |
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@code |
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Hello! This application is running on OpenGL 3.3 using Geforce GT 330M |
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@endcode |
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@image html getting-started-blue.png |
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@image latex getting-started-blue.png |
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@section getting-started-tutorials Follow tutorials and learn the principles |
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Now that you have your first application up and running, the best way to |
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continue is to render your first triangle in @ref example-index "step-by-step tutorial". |
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Then you can dig deeper and try other examples, read about |
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@ref features "fundamental principles" in the documentation and start |
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experimenting on your own! |
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@section getting-started-more Additional information |
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- @subpage building |
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- @subpage building-plugins |
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- @subpage building-integration |
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- @subpage cmake |
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- @subpage cmake-plugins |
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- @subpage cmake-integration |
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*/ |
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|
} |
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