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@ -165,7 +165,7 @@ OpenGL function | Matching API
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@fn_gl2{FramebufferParameter,FramebufferParameteri}, \n `glNamedFramebufferParameter()` | | |
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@fn_gl{FramebufferRenderbuffer}, \n `glNamedFramebufferRenderbuffer()` | @ref GL::Framebuffer::attachRenderbuffer(), \n @ref GL::Framebuffer::detach() |
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@fn_gl{FramebufferTexture}, \n `glNamedFramebufferTexture()` | @ref GL::Framebuffer::attachLayeredTexture() |
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@fn_gl2{FramebufferTexture1D,FramebufferTexture}, \n `glFramebufferTexture2D()`, \n `glNamedFramebufferTexture2DEXT()` | @ref GL::Framebuffer::attachTexture(), \n @ref GL::Framebuffer::attachCubeMapTexture() |
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@fn_gl2{FramebufferTexture1D,FramebufferTexture}, \n `glFramebufferTexture2D()` | @ref GL::Framebuffer::attachTexture(), \n @ref GL::Framebuffer::attachCubeMapTexture() |
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@fn_gl2{FramebufferTexture3D,FramebufferTexture} | not used, @fn_gl{FramebufferTextureLayer} has more complete features |
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@fn_gl{FramebufferTextureLayer}, \n `glNamedFramebufferTextureLayer()` | @ref GL::Framebuffer::attachTextureLayer(), \n @ref GL::Framebuffer::attachCubeMapTexture() |
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@fn_gl{FrontFace} | @ref GL::Renderer::setFrontFace() |
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