Browse Source

Doc++

pull/7/head
Vladimír Vondruš 14 years ago
parent
commit
21337dafc0
  1. 6
      src/Math/Geometry/Rectangle.h
  2. 2
      src/Math/Vector2.h
  3. 2
      src/Math/Vector3.h
  4. 2
      src/Math/Vector4.h

6
src/Math/Geometry/Rectangle.h

@ -27,9 +27,9 @@ namespace Magnum { namespace Math { namespace Geometry {
@brief %Rectangle
Helper class for storing axis-aligned rectangles consisting of bottom left and
top right corner positions. Bottom left position is inclusive, while top right
position is exclusive.
@see Magnum::Rectanglei
top right corner positions with origin in bottom left. Bottom/left positions
are inclusive, while top/right positions are exclusive.
@see Magnum::Rectangle, Magnum::Rectanglei
*/
template<class T> class Rectangle {
public:

2
src/Math/Vector2.h

@ -28,7 +28,7 @@ namespace Magnum { namespace Math {
@tparam T Data type
See @ref matrix-vector for brief introduction.
@see Magnum::Vector2
@see Magnum::Vector2, Magnum::Vector2i, Magnum::Vector2ui
@configurationvalueref{Magnum::Math::Vector2}
*/
template<class T> class Vector2: public Vector<2, T> {

2
src/Math/Vector3.h

@ -30,7 +30,7 @@ namespace Magnum { namespace Math {
See @ref matrix-vector for brief introduction. See also Point2D for
homogeneous two-dimensional coordinates.
@see Magnum::Vector3
@see Magnum::Vector3, Magnum::Vector3i, Magnum::Vector3ui
@configurationvalueref{Magnum::Math::Vector3}
*/
template<class T> class Vector3: public Vector<3, T> {

2
src/Math/Vector4.h

@ -29,7 +29,7 @@ namespace Magnum { namespace Math {
See @ref matrix-vector for brief introduction. See also Point3D for
homogeneous three-dimensional coordinates.
@see Magnum::Vector4
@see Magnum::Vector4, Magnum::Vector4i, Magnum::Vector4ui
@configurationvalueref{Magnum::Math::Vector4}
*/
template<class T> class Vector4: public Vector<4, T> {

Loading…
Cancel
Save