Browse Source

Doc++

pull/277/head
Vladimír Vondruš 13 years ago
parent
commit
2287e3d73e
  1. 7
      doc/scenegraph.dox

7
doc/scenegraph.dox

@ -119,11 +119,12 @@ The object itself handles only parent/child relationship and transformation.
To make the object renderable, animatable, add collision shape to it etc., you
have to add a *feature* to it.
Each feature takes pointer to holder object in constructor, so adding a
feature to an object might look like this:
Each feature takes reference to holder object in constructor, so adding a
feature to an object might look just like this, as in some cases you don't even
need to keep the pointer to it:
@code
Object3D* o;
auto feature = new MyFeature(o);
new MyFeature(o);
@endcode
Features of an object can be accessed using Object::firstFeature() and

Loading…
Cancel
Save