diff --git a/src/Extensions.h b/src/Extensions.h index 98b20519a..beef67726 100644 --- a/src/Extensions.h +++ b/src/Extensions.h @@ -100,7 +100,7 @@ namespace GL { _extension(GL,ARB,texture_query_lod, GL210, GL400) // #73 _extension(GL,ARB,texture_compression_bptc, GL310, GL420) // #77 _extension(GL,ARB,blend_func_extended, GL210, GL330) // #78 - _extension(GL,ARB,explicit_attrib_location, /*!*/ GL310, GL330) // #79 + _extension(GL,ARB,explicit_attrib_location, /*!*/ GL320, GL330) // #79 _extension(GL,ARB,occlusion_query2, GL210, GL330) // #80 _extension(GL,ARB,sampler_objects, GL210, GL330) // #81 _extension(GL,ARB,shader_bit_encoding, /*?*/ GL210, GL330) // #82 @@ -124,7 +124,7 @@ namespace GL { _extension(GL,ARB,viewport_array, GL210, GL410) // #100 _extension(GL,ARB,robustness, GL210, None) // #105 _extension(GL,ARB,base_instance, GL210, GL420) // #107 - _extension(GL,ARB,shading_language_420pack, /*!*/ GL310, GL420) // #108 + _extension(GL,ARB,shading_language_420pack, /*!*/ GL320, GL420) // #108 _extension(GL,ARB,transform_feedback_instanced, GL210, GL420) // #109 _extension(GL,ARB,compressed_texture_pixel_storage, GL210, GL420) // #110 _extension(GL,ARB,conservative_depth, GL300, GL420) // #111 @@ -141,7 +141,7 @@ namespace GL { _extension(GL,ARB,texture_view, GL210, GL430) // #124 _extension(GL,ARB,vertex_attrib_binding, GL210, GL430) // #125 _extension(GL,ARB,ES3_compatibility, GL330, GL430) // #127 - _extension(GL,ARB,explicit_uniform_location, /*!*/ GL310, GL430) // #128 + _extension(GL,ARB,explicit_uniform_location, /*!*/ GL320, GL430) // #128 _extension(GL,ARB,fragment_layer_viewport, GL300, GL430) // #129 _extension(GL,ARB,framebuffer_no_attachments, GL210, GL430) // #130 _extension(GL,ARB,internalformat_query2, GL210, GL430) // #131 @@ -268,14 +268,15 @@ namespace GL { Notes (marked with ! above) ARB_explicit_attrib_location, ARB_explicit_uniform_location don't work - with GLSL 1.20 (compiler error related to layout qualifier on Mesa) or 1.30 - (compiler error related to layout qualifier on NVidia), bumping minimal - required version to GL 3.1 even if both have *2.1* as minimal. + with GLSL 1.20 (compiler error related to layout qualifier on Mesa), 1.30 + (compiler error related to layout qualifier on NVidia) or 1.40 (compiler + error on Mac OS X), bumping minimal required version to GL 3.2 even if both + have *2.1* as minimal. ARB_shading_language_420pack (particularly sampler bindings) doesn't work - with GLSL 1.30 (compiler error related to layout qualifier, similar to the - above), bumping minimal required version to GL 3.1 even if it has *3.0* as - minimal. + with GLSL 1.40 (compiler error related to layout qualifier, similar to the + above), bumping minimal required version to GL 3.2 even that it has *3.0* + as minimal. */ }