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@ -209,7 +209,7 @@ namespace AMD {
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_extension(123,ARB,texture_barrier, GL210, GL450) // #167
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_extension(124,ARB,pipeline_statistics_query, GL300, GL460) // #171
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_extension(125,ARB,sparse_buffer, GL210, None) // #172
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_extension(126,ARB,transform_feedback_overflow_query, GL300, None) // #173
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_extension(126,ARB,transform_feedback_overflow_query, GL300, GL460) // #173
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_extension(127,ARB,ES3_2_compatibility, GL450, None) // #177
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_extension(128,ARB,shader_atomic_counter_ops, GL300, GL460) // #182
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_extension(129,ARB,gl_spirv, GL330, GL460) // #190
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@ -248,7 +248,7 @@ namespace AMD {
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_extension(165,KHR,robustness, GL320, GL450) // #170
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_extension(166,KHR,blend_equation_advanced, GL210, None) // #174
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_extension(167,KHR,blend_equation_advanced_coherent, GL210, None) // #174
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_extension(168,KHR,no_error, GL210, None) // #175
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_extension(168,KHR,no_error, GL210, GL460) // #175
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} namespace NV { |
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_extension(169,NV,primitive_restart, GL210, GL310) // #285
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_extension(170,NV,depth_buffer_float, GL210, GL300) // #334
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@ -329,7 +329,7 @@ namespace ANDROID {
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#endif |
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_extension( 7,APPLE,texture_format_BGRA8888, GLES200, None) // #79
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#ifdef MAGNUM_TARGET_GLES2 |
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_extension( 8,APPLE,texture_max_level, GLES200, None) // #80
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_extension( 8,APPLE,texture_max_level, GLES200, GLES300) // #80
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#endif |
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} namespace ARM { |
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#ifdef MAGNUM_TARGET_GLES2 |
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