From 2519f9fc0623f7438b53a3f9b2dbd71214e30cd7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 9 Oct 2016 19:59:22 +0200 Subject: [PATCH] Test: don't have unnecessarily large buffer size for XFB. Caused me a few minutes figuring out what's wrong and why my overflow query doesn't work. --- src/Magnum/Test/PrimitiveQueryGLTest.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Magnum/Test/PrimitiveQueryGLTest.cpp b/src/Magnum/Test/PrimitiveQueryGLTest.cpp index 4a7074643..ae2881894 100644 --- a/src/Magnum/Test/PrimitiveQueryGLTest.cpp +++ b/src/Magnum/Test/PrimitiveQueryGLTest.cpp @@ -280,7 +280,7 @@ void PrimitiveQueryGLTest::transformFeedbackPrimitivesWritten() { } shader; Buffer output; - output.setData({nullptr, 18*sizeof(Vector2)}, BufferUsage::StaticDraw); + output.setData({nullptr, 9*sizeof(Vector2)}, BufferUsage::StaticDraw); Mesh mesh; mesh.setPrimitive(MeshPrimitive::Triangles)