From 26ad5da08130e111889cd82ed782fccee4f27ca5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Thu, 8 Mar 2018 23:14:29 +0100 Subject: [PATCH] TextureTools: rename internal code according to Shaders naming changes. --- src/Magnum/TextureTools/DistanceField.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Magnum/TextureTools/DistanceField.cpp b/src/Magnum/TextureTools/DistanceField.cpp index b21182494..151bcfc7b 100644 --- a/src/Magnum/TextureTools/DistanceField.cpp +++ b/src/Magnum/TextureTools/DistanceField.cpp @@ -69,7 +69,7 @@ class DistanceFieldShader: public AbstractShaderProgram { return *this; } - DistanceFieldShader& setTexture(Texture2D& texture) { + DistanceFieldShader& bindTexture(Texture2D& texture) { texture.bind(TextureUnit); return *this; } @@ -176,7 +176,7 @@ void distanceField(Texture2D& input, Texture2D& output, const Range2Di& rectangl DistanceFieldShader shader; shader.setRadius(radius) .setScaling(Vector2(imageSize)/Vector2(rectangle.size())) - .setTexture(input); + .bindTexture(input); #ifndef MAGNUM_TARGET_GLES if(!Context::current().isVersionSupported(Version::GL320))