From 26ae018d4f0053ed669af651f6bd34d484e0701c Mon Sep 17 00:00:00 2001 From: Steeve Morin Date: Tue, 5 Jun 2018 20:52:56 +0200 Subject: [PATCH] external: fix ES2 and ES3 include paths in iOS Signed-off-by: Steeve Morin --- src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp | 2 +- src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp b/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp index cf557b41c..d9729c4f2 100644 --- a/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp +++ b/src/MagnumExternal/OpenGL/GLES2/flextGLPlatformIOS.cpp @@ -150,7 +150,7 @@ #undef glGenVertexArraysOES #undef glIsVertexArrayOES -#include +#include void flextGLInit() { /* Work around missing glTexStorage3D (can't be used anyway because GLES2 diff --git a/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp index e301940a5..ec21fde2d 100644 --- a/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp +++ b/src/MagnumExternal/OpenGL/GLES3/flextGLPlatformIOS.cpp @@ -251,7 +251,7 @@ #undef glMinSampleShadingOES #undef glTexStorage3DMultisampleOES -#include +#include void flextGLInit() {