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Now, instead of accessing the texture directly, it uses the public setProcessedImage() API. For which it needs to subclass the cache in order to advertise ImageProcessing, which means the class can no longer have the implementations private. I don't really like this, ideally none of this would be needed and MagnumFont would implement fillGlyphCache() instead. Not sure how to do that yet tho as there's still the issue with DistanceFieldGlyphCacheGL being RGBA, so this is a half-assed solution until a better one is found... or the plugin gets ditched completely.pull/650/head
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