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@ -645,7 +645,7 @@ template<class T, class K
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* @brief Stop |
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* |
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* Stops the currently playing animation. If @ref state() is |
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* @ref State::Paused, discard the pause information. If @ref state() |
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* @ref State::Paused, discards the pause information. If @ref state() |
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* is already @ref State::Stopped, the function does nothing. See |
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* @ref advance() for a detailed description of behavior when the |
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* animation gets stopped. |
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@ -686,16 +686,16 @@ template<class T, class K
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* If @ref pause() was called right before a particular @ref advance() |
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* iteration, the function will update destination locations and/or |
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* fire user-defined callbacks with key and result values corresponding |
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* to the time passed to the @ref pause() call before to correctly |
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* "park" the animation. After that, no more updates are done until the |
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* animation is started again. |
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* to the time passed to the @ref pause() call before in order to |
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* correctly "park" the animation. After that, no more updates are done |
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* until the animation is started again. |
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* |
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* If @ref stop() was called right before a particular @ref advance() |
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* iteration, the function will update destination locations and/or |
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* fire user-defined callbacks with key and result values corresponding |
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* to the begin time of @ref duration() to correctly "park" the |
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* animation back to its initial state. After that, no more updates are |
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* done until the animation is started again. |
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* to the begin time of @ref duration() in order to correctly "park" |
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* the animation back to its initial state. After that, no more updates |
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* are done until the animation is started again. |
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* @see @ref elapsed() |
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*/ |
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Player<T, K>& advance(T time); |
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