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@ -232,6 +232,16 @@ bool Sdl2Application::tryCreateContext(const Configuration& configuration) {
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return false; |
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} |
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#ifdef CORRADE_TARGET_IOS |
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/* iOS has zero initial GL_VIEWPORT size, get drawable size and put it back
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in so all other code can assume that the viewport is set to sane values. |
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Fortunately on iOS we also don't have to load any function pointers so |
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it's safe to do the glViewport() call as it is linked statically. */ |
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Vector2i drawableSize; |
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SDL_GL_GetDrawableSize(_window, &drawableSize.x(), &drawableSize.y()); |
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glViewport(0, 0, drawableSize.x(), drawableSize.y()); |
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#endif |
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#else |
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/* Emscripten-specific initialization */ |
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_glContext = SDL_SetVideoMode(configuration.size().x(), configuration.size().y(), 24, SDL_OPENGL|SDL_HWSURFACE|SDL_DOUBLEBUF); |
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