From 2ae7bfaf14d90af08a3bfd974982e5db5301be18 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Vladim=C3=ADr=20Vondru=C5=A1?= Date: Sun, 27 Apr 2014 12:54:18 +0200 Subject: [PATCH] Max texture LOD bias _is_ available in OpenGL ES 3. --- src/Magnum/Implementation/TextureState.cpp | 2 +- src/Magnum/Implementation/TextureState.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/Magnum/Implementation/TextureState.cpp b/src/Magnum/Implementation/TextureState.cpp index 3ac20d023..0e5c5e23b 100644 --- a/src/Magnum/Implementation/TextureState.cpp +++ b/src/Magnum/Implementation/TextureState.cpp @@ -44,7 +44,7 @@ TextureState::TextureState(Context& context, std::vector& extension maxRectangleSize{}, maxBufferSize{}, #endif maxTextureUnits(0), - #ifndef MAGNUM_TARGET_GLES + #ifndef MAGNUM_TARGET_GLES2 maxLodBias{0.0f}, #endif maxMaxAnisotropy(0.0f), currentTextureUnit(0) diff --git a/src/Magnum/Implementation/TextureState.h b/src/Magnum/Implementation/TextureState.h index 668fd5f53..9075a58f8 100644 --- a/src/Magnum/Implementation/TextureState.h +++ b/src/Magnum/Implementation/TextureState.h @@ -92,7 +92,7 @@ struct TextureState { maxBufferSize; #endif GLint maxTextureUnits; - #ifndef MAGNUM_TARGET_GLES + #ifndef MAGNUM_TARGET_GLES2 GLfloat maxLodBias; #endif GLfloat maxMaxAnisotropy;