diff --git a/src/Magnum/GL/Test/MeshGLTest.cpp b/src/Magnum/GL/Test/MeshGLTest.cpp index 50e05ba72..e173c93ba 100644 --- a/src/Magnum/GL/Test/MeshGLTest.cpp +++ b/src/Magnum/GL/Test/MeshGLTest.cpp @@ -993,6 +993,7 @@ FloatShader::FloatShader(const std::string& type, const std::string& conversion) "out mediump " + type + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = value;\n" + " gl_PointSize = 1.0;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource( @@ -1044,6 +1045,7 @@ IntegerShader::IntegerShader(const std::string& type) { "flat out mediump " + type + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = value;\n" + " gl_PointSize = 1.0;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource("flat in mediump " + type + " valueInterpolated;\n" @@ -1078,6 +1080,7 @@ DoubleShader::DoubleShader(const std::string& type, const std::string& outputTyp "out " + outputType + " valueInterpolated;\n" "void main() {\n" " valueInterpolated = " + conversion + ";\n" + " gl_PointSize = 1.0;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource("in " + outputType + " valueInterpolated;\n" @@ -2114,6 +2117,7 @@ MultipleShader::MultipleShader() { "out mediump vec4 valueInterpolated;\n" "void main() {\n" " valueInterpolated = position + vec4(normal, 0.0) + vec4(textureCoordinates, 0.0, 0.0);\n" + " gl_PointSize = 1.0;\n" " gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n" "}\n"); frag.addSource( @@ -3746,6 +3750,7 @@ MultiDrawShader::MultiDrawShader(bool vertexId, bool drawId) { "out mediump float valueInterpolated;\n" "void main() {\n" " valueInterpolated = value[vertexOrDrawId];\n" + " gl_PointSize = 1.0;\n" " gl_Position = vec4(position, 0.0, 1.0);\n" "}\n"); frag.addSource( @@ -4563,6 +4568,7 @@ MultiDrawInstancedShader::MultiDrawInstancedShader(bool vertexId, bool drawId #else " valueInterpolated = value[vertexOrDrawIdOrInstanceOffset + int(instanceId)];\n" #endif + " gl_PointSize = 1.0;\n" " gl_Position = vec4(positionX, positionY, 0.0, 1.0);\n" "}\n"); frag.addSource(